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Zelda II: The Adventure of Link

Zelda II - The adventure of Link BoxZelda II: The Adventure of Link is an Action-Adventure video game developed and published by Nintendo for the Family Computer Disk System and Nintendo Entertainment System video game consoles. This is the second installment in the Legend of Zelda series and became one of the Nintendo Entertainment System’s best sellers, selling over 4.38 million copies.

Shigeru Miyamoto wanted to create a fundamentally different game and not have Zelda II: The Adventure of Link resemble its predecessor. A different team within R&D4 was assembled to develop the game. Miyamoto returned as the producer of the game and he had Takashi Tezuka write the story and script but handed the role of director to Tadashi Sugiyama and Yoichi Yamada. Rather than having Koji Kondo handle the music within the game Miyamoto had Akito Nakatsuka compose the music.

The game would introduce new role-playing elements such as Link’s “magic meter” and experience points which would be used to level up your attack, magic or life. The Adventure of Link features side-scrolling areas within a larger top-down world map, rather than the exclusively top-down perspective of the previous title. The side-scrolling gameplay and experience system are similar to features of the Castlevania series, especially Castlevania II: Simon’s Quest.

Today the Adventures of Link is known for it’s very steep learning curve in comparison to other games in the Legend of Zelda series. The game is considered extremely difficult especially when players reach the death mountain portion of the game. Zelda II: The Adventure of Link remains fundamentally different from any other game in the Legend of Zelda series.

The Adventure of Link Logo
Developer(s)Nintendo R&D4
SeriesThe Legend of Zelda
PredecessorThe Legend of Zelda
SuccessorThe legend of Zelda: A Link to the Past
Platform(s)Nintendo Entertainment System
Famicom Disk System
Media TypeCartridge, Disk
ReleaseJP: January 14, 1987
NA: December 1, 1988
EU: September 26, 1988
RatingCERO: A
Rereleased Platform(s)Ports
GameCube – 2003
Game Boy Advance – 2004

Virtual Console
Wii – 2007
Nintendo 3DS – 2012
Wii U – 2013
Nintendo Switch (Online Service) – 2019

Game Screenshots:

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Hiroshi YamauchiHiroshi YamauchiExecutive Producer
Shigeru MiyamotoShigeru MiyamotoProducer
Tadashi SugiyamaTadashi SugiyamaDirector
Yoichi YamadaYoichi YamadaDirector
Kazunobu ShimizuKazunobu ShimizuDesigner
Akito NakatsukaAkito NakatsukaComposer
Takashi TezukaTakashi TezukaWriter
Toshihiko NakagoToshihiko NakagoProgrammer
Yasunari NishidaYasunari NishidaProgrammer
Profile PlaceholderTatsuo NishiyamaProgrammer
Shigehiro KasamatsuShigehiro KasamatsuProgrammer
Kazuaki MoritaKazuaki MoritaProgrammer

Nintendo Entertainment System (North American Release)

Famicom Disk System (Japanese Release)

Media & Promotional Material