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Twisted Metal

Twisted Metal is a vehicular combat video game developed by SingleTrac Entertainment Technologies and published by Sony Computer Entertainment for the PlayStation.  Released on November 5, 1995 in North America the game is the first installment in the Twisted Metal series.

The game places players in control of various modified vehicles in a competition to destroy all other vehicles in a contest to be the last one alive.   Once a year a mysterious man named Calypso who lives beneath the city of Los Angeles holds a competition called “Twisted Metal” which places contestants against each other in a battle to the death.  This year’s contest takes place on Christmas Eve of 2005 on the streets of Los Angeles and is the tenth annual running of the competition. The winner of the competition gets to meet the organizer of the competition, Calypso, who will reward the winner with a single wish.

The conception of the game began when Sony Computer Entertainment appointed David Jaffe of Sony Imagesoft to head the design of a game for Sony’s first home video game console, the PlayStation.    Jaffe along with fellow Sony Imagesoft employees Mike Giam and Alan Becker met with Evans & Sutherland, a commercial and military computer simulation firm that was contracted by Sony to create a game for the upcoming PlayStation console.  Initially the development team struggled to come up with an original concept for a game and ended up coming up with a concept after their brainstorming sessions while stuck in traffic.  The development team were inspired while being stuck in a traffic jam on Interstate 405, when they jokingly fantasized about using guns and missiles on the other vehicles to clear their way through the traffic.  They envisioned a Michael Bay style action movie going down the 405 freeway in L.A., with car combat scenes out of Mad Max.

The design team presented their idea for a vehicular combat game to the programmers at Evans & Sutherland who ended up modifying their idea into a pizza delivery simulation game.   The designers from Sony rejected their prototype and insisted on the more violent combat concept.  Employees from Evans & Sutherland joined the game designers to form SingleTrac Entertainment Technologies in the spring of 1994.   The newly formed studio was given a 12-month timeline and provided $2 million in advance royalties by Sony to develop two games for the PlayStation.

Developer(s) SingleTrac
Sony Interactive Studios (Production)
Publisher(s) Sony Computer Entertainment
Series Twisted Metal
Predecessor None
Successor Twisted Metal 2
Platform(s) PlayStation
Media Type Optical Disc
Release NA: November 5, 1995
EU: January 16, 1996
JP: November 15, 1996
Genre(s) Vehicular Combat
Mode(s) Single-player
Multiplayer
Codename Firestorm
Development Time 1 Year
Budget $850,000
Sales 1.12 Million
Rating ESRB: T
Rereleased Platform(s) Ports
PC – 1996

Digital Releases

PlayStation Network – 2013

SingleTrac began working on two separate projects simultaneously, codename “Red Mercury” which became Warhawk and codename “Firestorm” which became Twisted Metal.  Before finalizing the game’s title, the development team considered various names including “Cars and Rockets”, High Octane and Urban Assault.  Initially the two games began as a single game which evolved into two separate games.   During the testing phase of the game players were able to fly the Warhawk ship around the first arena of Twisted Metal and fire weapons at the vehicles below.  In the beta version of the game the second and third stage of what was included in the final game of Twisted Metal was one large level.   The development team felt that the stage was too large for the limited number of enemies included in the level and were also experiencing several technical issues with the stage.  This prompted the team to split the level into two separate stages and the initial project was split into two concepts to develop separate games, Warhawk and Twisted Metal.

Both games were first shown at the first annual E3 in Los Angeles from May 11th to May 13th, 1995.  Both games were among the first PlayStation titles available in North America and were part of a large, multimedia advertising campaign by Sony for the console’s debut.  The final version of the game included 12 selectable vehicles and six levels ranging from underground arenas to the rooftops of Los Angeles skyscrapers.

The game was a commercial success for Sony when it launched in November 1995, generating over $28 million in revenue during it’s first year of release.  Sales continued to remain strong throughout 1996 reaching over one million units sold.   As a result, Sony announced on March 3, 1997 that the game would be re-released as part of its budget Greatest Hits selection of games.

Game Screenshots:

Twisted Metal - The Complete History

 

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  • Credits
  • Cover Art
  • PlayStation Manual
  • Music
  • Media & Promo Material

ProfileNameRole
Allan BeckerProducer
Andy SellsExecutive Producer
David JaffeAssociate Producer
Created and Designed
Hunter LuisiAssistant Producer
Mike GiamCreated and Designed
Lee R. WilsonVehicle Sketches
Profile PlaceholderJeff BarcoDashboard Photography
Profile PlaceholderLance SimcoCalypso Actor
Profile PlaceholderCraig IncardoneCalypso Photographer
Profile PlaceholderSeiken NakamaQA Manager
Profile PlaceholderJose CruzLead Tester
Tobin RussellTester
Bruce CochraneTester
Profile PlaceholderAaron KoniakTester
Profile PlaceholderKimmer KimzeyTester
Profile PlaceholderGlenn WaguespackTester
Rich RobinsonSpecial Thanks
Kelly FlockSpecial Thanks
Brian J. WiklemSpecial Thanks
Profile PlaceholderEmiko Foss-JaffeSpecial Thanks
Profile PlaceholderCary LibowskySpecial Thanks
Profile PlaceholderHunter CrescellSpecial Thanks
Scott CampbellProducer
Michael JacksonDirected By
Randy ZorkoDirector of Software Development
Profile PlaceholderMike MasonTechnical Director
Profile PlaceholderSteve PoulsonGame Software Development
Travis HiltonGame Software Development
Profile PlaceholderJay BarnsonGame Software Development
Profile PlaceholderKen Carlson3D Graphics Designer
Jennifer Fortin3D Graphics Designer
Profile PlaceholderPierre Dufresne3D Graphics Designer
Profile PlaceholderRussell Almond3D Graphics Tools
Sandi GearySound Designer
Profile PlaceholderPolly HarrisTest Manager
Profile PlaceholderMichael BadgerConsultant
Kirk BaumConsultant
Profile PlaceholderBob DawsonConsultant
Brad EdwardsNetwork Manager
Nate PendletonTester
Angie BartholomewTester
Profile PlaceholderJon MarquetteTester
Profile PlaceholderOndre PettingillAdditional Artwork
Profile PlaceholderSteve KroppAdditional Artwork
Profile PlaceholderChristopher LiechtyScreen Backgrounds
Chuck E. MyersMusic Composed and Produced
Profile PlaceholderTom HopkinsMusic Composed and Produced
Profile PlaceholderLance LenhartMusic Composed and Produced
Sam CardonExecutive Producer
Kurt BestorExecutive Producer

PlayStation (North American - Large Box)

PlayStation (North American - Re-release)

PlayStation (North American - Greatest Hits)

PlayStation (European Release)

PlayStation (Japanese Release)

Media & Promotional Material