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Turok: Dinosaur Hunter

Turok: Dinosaur Hunter is a first-person shooter video game developed by Iguana Entertainment and published by Acclaim for the Nintendo 64.   The game was based on the 1992 revamp of the Turok comic book series by Valiant Comics.  In 1994 Acclaim Entertainment acquired Valiant Comics’ parent company Voyager Communications and began creating numerous games based on Valiant properties such as Shadow Man, Iron Man and Turok: Dinosaur Hunter.

The video game adaptation of the comic book places players in control of Tal’Set (Turok), a Native American time-traveling warrior.  The title and responsibilities of Turok is passed down every generation to the eldest male who is in charge of protecting the barrier between Earth and the Lost Land, a primitive world that is inhabited by dinosaurs.  Campaigner, an evil overlord is trying to obtain an ancient artifact known as the Chronoscepter which can be used as a powerful weapon.  Turok’s goal is to collect the eight pieces of the Chronoscepter and prevent the Campaigner from using it to wreak havoc on the universe.

Released in 1997, Turok was Acclaim’s first title to release on the Nintendo 64.  The release of Turok was part of Acclaim’s strategy to develop games internally and license merchandise with the use of the properties they acquired from the Voyager Communications acquisition, renaming Valiant Comics to Acclaim Comics.  Turok was announced in August 1994 as an exclusive for Nintendo’s next generation console that was in development, the Nintendo 64.  The game was slated to be a launch title for the Nintendo 64 but Iguana Entertainment was unable to complete the game in time for the console’s September 1996 release.   Iguana Entertainment required additional time to optimize the game to where it would fit on an 8-megabyte cartridge and address bugs that were found during testing.

By early 1997 Acclaim was facing financial difficulties sustaining losses of $222 million in their 1996 fiscal year end and lost a further $19 million by end of the first quart of 1997.  Acclaim was a major publisher in the 16-bit era however started to face challenges adapting to 3D based games for the next generation of consoles.  The publisher had a lot riding on the release of Turok in hopes to turn their financial woes around.  The game received an impressive amount of pre-orders and advance sales that Acclaim announced a sequel prior to the release of the game.

The game was highly praised by critics upon release and became one of the most popular Nintendo 64 games, selling over 1.5 million copies.  Acclaim followed through with their promise of a sequel, releasing Turok 2: Seeds of Evil for the Nintendo 64 in 1998.  In recent years a remastered version of the game was developed and published by Nightdrive Studios for the PC, Xbox One, Nintendo Switch and PlayStation 4.

Developer(s) Iguana Entertainment
Publisher(s) Acclaim Entertainment
License Turok
License Owner DreamWorks Animation
Series Turok
Predecessor None
Successor Turok 2: Seeds of Evil
Platform(s) Nintendo 64
Media Type Cartridge
Release NA: March 4, 1997
EU: March 4, 1997
JP: May 30, 1997
Genre(s) First-Person Shooter
Mode(s) Single-player
Development Time 2 Years
Budget TBD
Sales 1.5 Million
Rating ESRB: M
Rereleased Platform(s) Ports
PC – November 26, 1997

Remaster
Xbox One – 2018
Nintendo Switch – 2019
PlayStation 4 – 2021

Game Screenshots:

Turok - A Gaming Retrospective

 

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ProfileNameRole
David DienstbierProducer
Game Design
Level Design
Voice Talent
Jeff SpangenbergJeff SpangenbergExecutive Producer
Darrin StubbingtonExecutive Producer
Profile PlaceholderRobert CohenLead Programmer
3D Graphics Engine
Alan D. JohnsonLead Artist
3D Modeling
3D Animator
Level Design
Nigel CookAdditional Design
Level Design
Creative Director
Profile PlaceholderJason CarpenterAdditional Design
Level Design
Profile PlaceholderThomas ColesLevel Design
Particle Effects
Motion Capture Editing
Ian DunlopGame Logic
Profile PlaceholderCarl WadeGame Logic
Front End
Cinemas
Stephen BroumleyBoss AI
Front End
Cinemas
Anthony PalombaSound Engine
Brian WatsonSound Engine
Profile PlaceholderRobbie MillerTexture Maps
Tre ZiemanTexture Maps
3D Modeling
Profile PlaceholderRyan TracyTexture Maps
3D Modeling
Profile PlaceholderGreg OmelchuckTexture Maps
3D Modeling
3D Animator
Profile PlaceholderMichael Janke3D Modeling
3D Animator
Profile PlaceholderShane Tarrant3D Animator
Profile PlaceholderJosh Prikryl3D Animator
Profile PlaceholderMarc MackinMotion Capture Editing
Additional Art
Peyton DuncanAdditional Art
Profile PlaceholderMatt StubbingtonArt Director
Additional Art
Profile PlaceholderDarren MitchellMusic
Marc SchaefgenSound Design
Profile PlaceholderPete SuarezVoice Talent
Profile PlaceholderDean SeltzerVoice Actor (Turok)
Profile PlaceholderRey RickertonQuality Assurance
Profile PlaceholderJim RichardsonQuality Assurance
Craig GalleyTechnical Director
Cyrus LumATG Director
Rick FoxMusic Director
Profile PlaceholderJay MoonProduct Development Coordinator
Amy Smith-BoylanExecutive Producer
Profile PlaceholderSteve BremerProducer
Profile PlaceholderMartin DeRisoAssociate Producer
Profile PlaceholderEric WeinerAssociate Producer
Profile PlaceholderDon JacksonProduct Manager
Profile PlaceholderJohn Paul CarnovaleMarketing Coordinator
Profile PlaceholderRay BoylanDirector
Profile PlaceholderCarol CaraccioloSupervisors
Tom FalzoneSupervisors
Harry ReimerSupervisors
Profile PlaceholderJeff RosaAnalysts
Profile PlaceholderEric HendricksonAnalysts
Mat T. KraemerAnalysts
Profile PlaceholderJohn CooperAnalysts
Profile PlaceholderJoseph MazziottoAnalysts
Profile PlaceholderDale TaylorAnalysts
Profile PlaceholderAlex Dela TejaTesters
Rex DicksonTesters
Profile PlaceholderPaul JohnsonTesters
Profile PlaceholderWing ShiuTesters
Profile PlaceholderPaul Di CarloTesters
Joseph HowellTesters
Stacy BrickelTesters
Jennifer WalkaTesters
Profile PlaceholderDavid WolowitzTesters
Chris HoffmanChris HoffmanTesters
John F. GonzalesTSG
Howard PerlmanTSG
Profile PlaceholderGreg McGovernTSG
Dan WimpelbergTSG
Profile PlaceholderKeith RobinsonTSG
Profile PlaceholderAndrew FullaytorTSG
Profile PlaceholderRemmington ScottInteractive Director
Profile PlaceholderJeffrey GibsonStunt Coordinator
Profile PlaceholderBradley MartinMotion Capture Talent
Profile PlaceholderBrian SmyjMotion Capture Talent
Profile PlaceholderBill DicksonManual
Profile PlaceholderJeff GomezStory Development
Bob LaytonStory Development
Profile PlaceholderDon PerlinCharacter Design
Profile PlaceholderTim TrumanCampaigner Character Designer
Mark DeLouraSupport (Nintendo)
Jim MerrickJim MerrickSupport (Nintendo)
Nathan PooleyNathan PooleySupport (Silicon Graphics)
Amy Mbgia WooddellSpecial Thanks
Kelly ColemanSpecial Thanks
Laurie RiveraSpecial Thanks
Jean OrrisonSpecial Thanks
Valerie LozadaSpecial Thanks
Profile PlaceholderDan WestSpecial Thanks
Maria ParadisoSpecial Thanks
Nicole ScharffSpecial Thanks
Mary ScarolaSpecial Thanks
Russell ByrdSpecial Thanks
Profile PlaceholderChris RaimondiSpecial Thanks
Jane NotgrassSpecial Thanks
Melissa MarcianoSpecial Thanks
Robin SmithSpecial Thanks
Billy PidgeonSpecial Thanks
Profile PlaceholderEric KubySpecial Thanks

Nintendo 64 (North American Release)

Nintendo 64 (European Release)

Nintendo 64 (Japanese Release)

PC (North American Release)

Media & Promotional Material