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Top Gear 2

Top Gear 2 SNES BoxTop Gear 2 is a racing game developed by Gremlin Interactive and published by Kemco for the Super Nintendo.  Released as a follow up to Gremlin’s 1992 racing game Top Gear for the Super Nintendo, the sequel maintained the arcade-style gameplay found in the original game however implemented new strategic elements for a more realistic experience.

Like the original game in the series, Gremlin Interactive tailored the graphics and gameplay used in their PC racing series, Lotus.  Improving upon their previous racing games the development studio implemented a vehicle damage mechanism and a strategic upgrade mechanic that becomes integral to progress through the game.

As cars become damaged from collisions, they become more difficult to control and with opposing vehicles being faster than previous games players must take a different approach than what was required previously in the series.  Players are required to place in a top ten position in each race in order to qualify and advance to the next race.  Vehicles are equipped with 6 nitro boosts at the beginning of the game which dramatically increases the speed of the vehicle for a short period of time.  Players must manage the car’s fuel economy as racers are disqualified if a vehicle runs out of fuel.  With the elimination of pit stops found previously in the series, players are unable to refuel mid-race.  Upgrading the vehicle’s gearbox becomes essential in order to get the required fuel economy required to complete longer tracks found in the later portion of the game.

Top Gear 2 Logo
Developer(s)Gremlin Interactive
Publisher(s)Kemco (SNES)
Vic Tokai (Genesis)
Gremlin Interactive (Amiga)
SeriesTop Gear
PredecessorTop Gear
SuccessorTop Gear 3000
Platform(s)Super Nintendo
Media TypeCartridge
ReleaseNA: August 8, 1993
JP: December 22, 1993
EU: 1993
Genre(s)Racing
Mode(s)Single-player
Multiplayer
Development TimeTBD
BudgetTBD
SalesTBD
RatingPre-Dates ESRB
Rereleased Platform(s)Ports
Genesis – June 2, 1994
Amiga – May 24, 1994

Pickups can be found spread across various courses allowing players to obtain additional nitro boost and money which can be used towards upgrading the player’s vehicle.  Using the money earned from racing upgrades can be purchased to improve the player’s vehicle.  Upgrading the car’s engine will allow the vehicle to accelerate faster and reach higher speeds.  Upgrading the nitro makes nitro boosts stronger, upgrading the gearbox increases the car’s top speed and improves the car’s fuel economy while upgrading armor allows the car to take more damage.  The addition of weather elements forces players to change from dry to wet tires to be competitive.  Upgrading can be made to the tires to improve the vehicle’s traction and turning performance.

The objective of the game is to become the fastest driver in the world by racing other drivers across 16 territories (Australasia, Britain, Canada, Egypt, France, Germany, Greece, India, Ireland, Italy, Japan, Scandinavia, South America, Spain, Switzerland and United States).  The game contains 64 tracks spanning the 16 territories, each of which contains four races.  Players earn points and money based on the position they finish each race which goes towards the territory’s overall ranking.  Players must be at the top of the territory’s leader board at the end of the four races in order to qualify to advance to the next territory.

The success of the game on the Super Nintendo spawned the creation of a port for the Sega Genesis and Amiga in 1994.  Gremlin Interactive decided to continue the series and developed a third game in the franchise.  Top Gear 3000 released for the Super Nintendo in 1995 turning the series into a trilogy.

Game Screenshots:

A quick look at Top Gear 2 with Classic Game Room

 

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  • Credits
  • Cover Art
  • SNES Manual
  • Music
  • Media & Promo Material

ProfileNameRole
Ritchie BrannanRitchie BrannanProgrammer
Ashley BennettAshley BennettProgrammer
Music / SFX
Michael HirstMichael HirstMain Artist
Track Design
Berni HillBerni HillHorizons
Paul GregoryPaul GregoryOther Artwork
Sydney FranklinSydney FranklinOther Artwork
Paul GreenPaul GreenOther Artwork
Paul HileyPaul HileyMusic / SFX Programming
Pat PhelanPat PhelanMusic / SFX
Profile PlaceholderMatthew DonkinSupport Programming
Tony DawsonTony DawsonTrack Design
Profile PlaceholderLee CampbellQuality Assurance
Profile PlaceholderTony HoweQuality Assurance
Rob MillingtonRob MillingtonQuality Assurance
Simon ShortSimon ShortQuality Assurance
Mark GlossopMark GlossopProducer

Super Nintendo (North American Release)

Super Nintendo (European Release)

Genesis (North American Release)

Amiga (European Release)

Amiga CD32 (European Release)

Media & Promotional Material