Tomb Raider
Tomb Raider is an action-adventure video game developed by British developer Core Design and published by Eidos Interactive. Released in 1996 for the PlayStation, Sega Saturn and PC it is the first installment in the Tomb Raider series.
Gamers take control of Lara Croft, an English archaeologist in search of ancient treasures. Lara is hired to retrieve an artifact from a tomb in Peru, which turns out to be one of three pieces of the Atlantean Scion. After being betrayed by her employer, Lara travels to Greece, Rome and Egypt to recover the other pieces of the Scion before it falls into the wrong hands.
Preliminary design concept for Tomb Raider began in 1993 by six members of Core Design with development starting in early 1995. Initially designed with a male lead character, the team entertained the idea of having two-character models and allowing players to select between, thus leading to the development of a female character.
Game Designer Toby Gard created a female character and as the team progressed further into the development process, they realized that by adding a secondary character model it would double the amount of work required for cutscenes. The additional effort was a lot to take on for a small development team with a game of such scale resulting in the need to scale the scope back down to one-character model. Favoring the newly created female character and influenced by observing how often the female characters were being selected in Virtua Fighter, a hit arcade game and console port at the time, Gard decided to scrap the original male character in favor of the new female character.
The game was an undertaking like no other at the time as fully three-dimensional action-adventure games where a new concept made capable of recent hardware advancements. The development team struggled to implement Toby Gar’s vision of the game, in particular allowing the character model to interact with freeform environments. To accomplish this task a game engine was designed from scratch by Paul Douglas and the decision was made to build the entire game world on a grid.
Core Design developed the Sega Saturn and Sony PlayStation versions simultaneously however released the game for the Sega Saturn first as they had a timed exclusive agreement with Sega. Upon release of the Saturn version of the game a number of bugs were discovered which affected both versions but due to the timed exclusivity the team was able to fix the bugs that were identified prior to the release of the PlayStation version.
The game became an instant hit and received critical acclaim upon release. The game was a commercial success selling over 7 million copies worldwide across all versions of its release. The game is considered widely influential, serving as a template for many 3D action-adventure games that would follow. The game spawned a series with four more installments released for the original PlayStation, a number of spin-offs, a remake released in 2007 for the games 10-year anniversary and a series reboot in 2013.

Developer(s) | Core Design |
Publisher(s) | Eidos Interactive |
Series | Tomb Raider |
Predecessor | None |
Successor | Tomb Raider II |
Platform(s) | PlayStation Sega Saturn DOS |
Media Type | Disc |
Release | PlayStation NA: November 14, 1996 EU: November 22, 1996 JP: February 14, 1997 Sega Saturn EU: October 25, 1996 NA: November 14, 1996 JP: January 24, 1997 DOS NA: November 14, 1996 EU: November 22, 1996 |
Genre(s) | Action-Adventure Platformer |
Mode(s) | Single-player |
Development Time | 18 Months |
Budget | TBD |
Sales | Total Sales 7 Million (Across All Platforms) Individual Releases 4.63 Million -PlayStation 1.34 Million -Sega Saturn 1.03 Million -DOS |
Rating | ESRB: T CERO: B PEGI: 12 |
Rereleased Platform(s) | Ports Mac OS -1999 N0Gage -2003 Digital Release PlayStation 3 -2009 PSP -2009 PS Vita -2012 iOS -2013 Android -2015 |
Game Screenshots:
G4 Icons - Lara Croft
G4 Icons
Icons was a documentary TV show that aired on G4 from May 1, 2002, to March 4, 2007. It originally focused on significant people, companies, products, history, and milestones in the world of video games.
- Credits
- Cover Art
- Concept Art & Storyboard
- Game Design Script
- Game Manual
- Media & Promo Material