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Super Mario World

Super Mario World BoxSuper Mario World is the fourth installment in the Super Mario series and is the successor to Super Mario Bros. 3. Super Mario World launched along side the Super Nintendo and was the showcase game to display the difference between the Nintendo Entertainment System and the new Super Nintendo as well as to compete with the Sega Mega Drive/Genesis.

The game was developed by EAD, directed by Takashi Tezuka, produced by Shigeru Miyamoto and music composed by Koji Kondo. Much of the elements that debuted in Super Mario Bros. 3 were retained in the game such as the world map and Koopaling boss fights. The development team expanded on the ideas that were implemented in Super Mario Bros. 3 by introducing a large variety of new gameplay mechanics and adding the ability to save game progress. The game also introduced Yoshi into the Super Mario series and serves as a playable character in which Mario can mount providing a different unique abilities and gameplay style.

Development started in 1987 before the release of the North American version of Super Mario Bros. 2. Even though the game was in development for 3 years, Miaymoto felt that it was rushed near the end in order to release with the launch of the Super Famicom/Super Nintendo. Super Mario World was to be a console defining video game and was required at launch to compete with Sega’s 16-bit console the Mega Drive/Genesis which had a two-year head start on the market.

The game became a commercial success selling over 20 million units over its lifecycle. It introduced Yoshi who stared in the sequel Super Mario World 2: Yoshi’s Island and ultimately went on to star in his own series of games. It also inspired a short-lived animated television series of the same name, consisting of thirteen episodes, airing on NBC from September to December 1991.

Super Mario World Logo
Developer(s)Nintendo EAD
SeriesSuper Mario
PredecessorSuper Mario Bros 3
SuccessorSuper Mario World 2: Yoshi’s Island
Platform(s)Super Famicom
Super Nintendo
Media TypeCartridge
ReleaseJP: November 21, 1990
NA: August 23, 1991
EU: April 11, 1992
Development Time3 Years
RatingCERO: A
Rereleased Platform(s)Ports
Game Boy Advance – 2001

Virtual Console
Wii -2007
Wii U -2013
Nintendo 3DS -2016
Nintendo Switch (Online Service) – 2019

Game Screenshots:

Super NES Works - Super Mario World


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Hiroshi YamauchiHiroshi YamauchiExecutive Producer
Shigeru MiyamotoShigeru MiyamotoProducer
Takashi TezukaTakashi TezukaDirector
Hideki KonnoHideki KonnoMap Director
Katsuya EguchiKatsuya EguchiArea Director
Toshihiko NakagoToshihiko NakagoProgramming Director
Kazuaki MoritaKazuaki MoritaObject Programmer
Toshio IwawakiToshio IwawakiMario/System Programmer
Shigehiro KasamatsuShigehiro KasamatsuBackground Programmer
Profile PlaceholderTatsunori TakakuraBackground Programmer
Profile PlaceholderTatsuo NishlyamaMap Programmer
Profile PlaceholderYoshihiro NomotoArea Data Input Programmer
Profile PlaceholderEiji NotoArea Data Input Programmer
Profile PlaceholderSatoru TakahataArea Data Input Programmer
Shigefumi HinoShigefumi HinoCharacter Graphic Design
Koji KondoKōji KondōComposer
Yoichi KotabeYoichi KotabeSpecial Thanks
Yasuhiro SakaiYasuhiro SakaiSpecial Thanks
Profile PlaceholderMei YoshimuraSpecial Thanks
Profile PlaceholderHironobu KakuiSpecial Thanks
Profile PlaceholderKeizo KatoSpecial Thanks
Takao ShimizuTakao ShimizuSpecial Thanks
Dayvv BrooksDayvv BrooksSpecial Thanks

Super Nintendo (North American Release)

Super Famicom (Japanese Release)

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