Super Mario World
Super Mario World is the fourth installment in the Super Mario series and is the successor to Super Mario Bros. 3. Super Mario World launched along side the Super Nintendo and was the showcase game to display the difference between the Nintendo Entertainment System and the new Super Nintendo as well as to compete with the Sega Mega Drive/Genesis.
The game was developed by EAD, directed by Takashi Tezuka, produced by Shigeru Miyamoto and music composed by Koji Kondo. Much of the elements that debuted in Super Mario Bros. 3 were retained in the game such as the world map and Koopaling boss fights. The development team expanded on the ideas that were implemented in Super Mario Bros. 3 by introducing a large variety of new gameplay mechanics and adding the ability to save game progress. The game also introduced Yoshi into the Super Mario series and serves as a playable character in which Mario can mount providing a different unique abilities and gameplay style.
Development started in 1987 before the release of the North American version of Super Mario Bros. 2. Even though the game was in development for 3 years, Miaymoto felt that it was rushed near the end in order to release with the launch of the Super Famicom/Super Nintendo. Super Mario World was to be a console defining video game and was required at launch to compete with Sega’s 16-bit console the Mega Drive/Genesis which had a two-year head start on the market.
The game became a commercial success selling over 20 million units over its lifecycle. It introduced Yoshi who stared in the sequel Super Mario World 2: Yoshi’s Island and ultimately went on to star in his own series of games. It also inspired a short-lived animated television series of the same name, consisting of thirteen episodes, airing on NBC from September to December 1991.

Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Super Mario |
Predecessor | Super Mario Bros 3 |
Successor | Super Mario World 2: Yoshi’s Island |
Platform(s) | Super Famicom Super Nintendo |
Media Type | Cartridge |
Release | JP: November 21, 1990 NA: August 23, 1991 EU: April 11, 1992 |
Genre(s) | Platformer |
Mode(s) | Single-player Multiplayer |
Development Time | 3 Years |
Budget | TBD |
Sales | 20.61m |
Rating | CERO: A ESRB: E PEGI: 7 OFLC: G |
Rereleased Platform(s) | Ports Game Boy Advance – 2001 Virtual Console Wii -2007 Wii U -2013 Nintendo 3DS -2016 Nintendo Switch (Online Service) – 2019 |
Game Screenshots:
Super NES Works - Super Mario World
Retronauts Video Works
Retronauts Video Works is a video companion to the Retronauts podcast. The show is researched, written, edited, and created by Jeremy Parish.
- Credits
- Cover Art
- Manual
- Music
- Media & Promotional Material
Profile | Name | Role |
---|---|---|
![]() | Hiroshi Yamauchi | Executive Producer |
![]() | Shigeru Miyamoto | Producer |
![]() | Takashi Tezuka | Director |
![]() | Hideki Konno | Map Director |
![]() | Katsuya Eguchi | Area Director |
![]() | Toshihiko Nakago | Programming Director |
![]() | Kazuaki Morita | Object Programmer |
![]() | Toshio Iwawaki | Mario/System Programmer |
![]() | Shigehiro Kasamatsu | Background Programmer |
![]() | Tatsunori Takakura | Background Programmer |
![]() | Tatsuo Nishlyama | Map Programmer |
![]() | Yoshihiro Nomoto | Area Data Input Programmer |
![]() | Eiji Noto | Area Data Input Programmer |
![]() | Satoru Takahata | Area Data Input Programmer |
![]() | Shigefumi Hino | Character Graphic Design |
![]() | Kōji Kondō | Composer |
![]() | Yoichi Kotabe | Special Thanks |
![]() | Yasuhiro Sakai | Special Thanks |
![]() | Mei Yoshimura | Special Thanks |
![]() | Hironobu Kakui | Special Thanks |
![]() | Keizo Kato | Special Thanks |
![]() | Takao Shimizu | Special Thanks |
![]() | Dayvv Brooks | Special Thanks |