Super Mario Odyssey
Super Mario Odyssey is an action-adventure platforming video game developed by Nintendo EPD in collaboration with 1-UP Studio and published by Nintendo for the Nintendo Switch. Released on October 27, 2017 the game is seen by many as a return to form for the Super Mario series. The game implements open ended, exploration-based gameplay featured in Super Mario 64 and Super Mario Sunshine, moving away from the linear gameplay of prior entries in the series since the release of Super Mario Sunshine for the GameCube.
Development began shortly after the release of Super Mario 3D World for the Wii U in late 2013. The game’s development was led by Nintendo’s Entertainment Planning & Development division (EPD) with assistance from 1-UP Studio, both of which were involved in the creation of Super Mario 3D World. The team decided to implement a sandbox-style of gameplay to return the series to its 3D roots, targeting the series’ core fans opposed to a younger and more casual audience.
The development of the game centered around a new style of gameplay mechanic where Mario can throw his hat at enemies and objects in order to take control of them. Mario is able to throw his hat which is the physical form of a hat spirit named Cappy to take possession of them and allowing him to use their unique abilities. This new game play mechanic allows for a multitude of possibilities ranging from capturing a Bullet Bill by taking possession of it to fly across large gaps to capturing a T-Rex to uses the large dinosaur to destroy objects standing in your way.

Developer(s) | Nintendo EPD 1-UP Studio |
Publisher(s) | Nintendo |
Series | Super Mario |
Predecessor | Super Mario 3D World |
Successor | None |
Platform(s) | Nintendo Switch |
Media Type | Cartridge |
Release | WW: October 27, 2017 |
Genre(s) | Platformer Action-Adventure |
Mode(s) | Single-player Multiplayer |
Development Time | 4 Years |
Budget | TBD |
Sales | 23.50 million |
Rating | ESRB: E10+ CERO: B PEGI: 7 |
Rereleased Platform(s) | None |
The plot of the game has bowser, with the aid of the Broodals, kidnap Princess Peach from the Mushroom Kingdom with the intent to force her into marriage. As Mario attempts to rescue the princess he is thrown from Bowser’s airship and falls into the Cap Kingdom. During the battle Mario lost his hat which Bowser stomps after Mario is thrown from the ship. A gust of wind blows the hat into the air where it is shredded into pieces by the ship’s propellers. A piece of the hat is grabbed by Cappy, one of the Cap Kingdom’s sentient hat-like creatures.
Cappy approaches Mario and explains that Bowser also kidnapped his sister Tiara to be used as Peach’s tiara in the wedding Bowser is forcing upon the princess. In an effort to save both Peach and Tiara, Cappy joins Mario by taking on the form of Mario’s hat, providing him with the ability to temporarily capture other creatures and objects to utilize their abilities. Together they travel to the nearby Cascade Kingdom to recover an airship known as the Odyssey and begin their journey to rescue Princess Peach and Tiara from Bowser.
Players take control of Mario to explore various kingdoms for Power Moons which fuel the Odyssey and battle the Broodals along the way. The Broodals, a group of villainous anthropomorphic rabbits who are acting as Bowser’s wedding planners are stealing items such as a dress, cake and bouquet from each kingdom to set up the wedding. Mario along with Cappy must do everything within their power to stop the Broodals and get to the cathedral located on the Moon before the wedding takes place.
Upon its release the game received universal acclaim among both critics and the games fanbase. The game was an instant success selling over 2 million copies worldwide in the first three days of it’s release. Super Mario Odyssey became Nintendo’s fastest selling Super Mario game in North America and Europe. The game sold 9.07 million copies worldwide by the end of the 2017 calendar year, just over two months of its release. By the end of December 2019, the total sales has reached an astonishing 17.41 million copies.
Game Screenshots:
The Design Behind Super Mario Odyssey
Game Maker’s Toolkit
Game Maker’s Toolkit is a YouTube channel that takes a deep dive into game design, level design, and game production, hosted by Mark Brown.
- Credits
- Concept Art
- Cover Art
- Starter Guide
- Media & Promotional Material
Profile | Name | Role |
---|---|---|
![]() | Tatsumi Kimishima | Executive Producers |
![]() | Shigeru Miyamoto | Executive Producers |
![]() | Koichi Hayashida | Producer |
![]() | Yoshiaki Koizumi | Producer |
![]() | Kenta Motokura | Director |
![]() | Daisuke Tsujimura | Coordinator |
![]() | Futoshi Shirai | Planning Director |
![]() | Naoto Kubo | Music Lead |
![]() | Shiho Fujii | Music |
![]() | Kōji Kondō | Music |
![]() | Shinya Hiratake | Level Design Lead |
Satoshi Harayama | Level Designer | |
Hiroaki Hishinuma | Level Designer Script |
|
Yuichi Iwasa | Level Designer | |
Haruka Kakinuma | Level Designer | |
Yuka Kitahara | Level Designer | |
Yusuke Nodama | Level Designer | |
Toshihiko Okamoto | Level Designer | |
Eisaku Sato | Level Designer | |
Seiichi Takahashi | Level Designer | |
Kazuhi Ishikawa | Level Design Support | |
Shuta Murakami | Level Design Support | |
Shuya Suzuki | Level Design Support | |
Emiko Yanai | Script Support | |
Takeshi Hayakawa | Programming Management | |
Kiyoshi Takeuchi | Programming Management | |
Norihiro Aoyagi | Programming Director | |
Wataru Tanaka | Programming Lead | |
Katsuyasu Ando | Character Programming Lead | |
Hayato Ichino | Character Programming | |
Kazuhiro Musa | Character Programming | |
Yusuke Kitazono | Camera / Character Programming | |
Ryo Kawasaki | Environment Programming | |
Takahiro Miyagawa | Environment Programming | |
Kento Sakai | Environment Programming | |
Tiago Sonobe | Environment Programming | |
Hirokazu Matsuda | Senior Graphics Programmer | |
Yosuke Mori | Graphics Programming Lead | |
Tatsuya Kurihara | Graphics / Character Programming | |
Satoshi Miyama | VFX Programming | |
Hideyuki Sugawara | UI Programming Lead | |
Yotaro Kiriyama | Game Sequence Programming | |
Masakaze Sato | Cut Scene Programming | |
Tatsurō Ōta | Network Programming Lead | |
Yuta Yamashita | Network Programming | |
Keishi Asa | Network Support | |
Noritaka Otsuka | Network Support | |
Kimihiko Shimomura | Network Support | |
Hitoshi Kanetani | Game Tool Development | |
Toyoki Kataoka | Game Tool Development | |
Ryota Maruko | Game Tool Development | |
Yoji Okudera | Game Tool Development | |
Yoshihiko Sakuraba | Game Tool Development | |
Wataru Mikami | Graphics Tool Development Lead | |
Tomonori Hiraishi | Graphics Tool Development | |
Yuuichi Kurata | Graphics Tool Development | |
Shota Shimada | Graphics Tool Development | |
Tōru Yoshio | Graphics Tool Development | |
Yoshiyuki Sawada | Graphics Tool Adviser | |
Takuhiro Dohta | Technical Advisers | |
Shigetoshi Kitayama | Technical Advisers | |
Naoki Koga | Technical Advisers | |
Toru Inage | Technical Support | |
Shotaro Iwanaga | Technical Support | |
Yuta Ogawa | Technical Support | |
Yasuhiko Matsuzaki | Senior UI Designer | |
Naoki Mineta | Field Art Lead / Technical Art | |
Asami Inoue | Field / Concept Art | |
Takashi Abe | Field Art | |
Koji Aoyama | Field Art | |
Kazuyuki Endo | Field Art | |
Yoshikazu Hara | Field Art | |
Kazunori Hashimoto | Field Art | |
Hanako Hisada | Field Art | |
Takeshi Hosono | Field Art | |
Jun Ishioka | Field Art | |
Mio Kikuchi | Field Art | |
Youngseok Kong | Field Art | |
Yoko Maruta | Field Art | |
Seiga Mizutamari | Field Art | |
Naoya Nihei | Field Art | |
Atsushi Nishibori | Field Art | |
Mayako Sugimoto | Field Art | |
Risa Sugimoto | Field Art | |
Midori Takaya | Field Art | |
Jun Tanaka | Field Art | |
Makoto Yonezu | Field Art | |
Takayuki Yaeno | Field Art / Artist Management Support | |
Daisuke Watanabe | Artist Management | |
Rikuto Yoshida | Art Director | |
Hiroki Sano | Art Support | |
Chiaki Uchida | Art Support | |
Kaoru Furukawa | Field Modeling | |
Haruki Haramaki | Field Modeling | |
Yoko Honma | Field Modeling | |
Daiki Ito | Field Modeling | |
Futoshi Kimura | Field Modeling | |
Yasuo Kumakura | Field Modeling | |
Nobuaki Kuroda | Field Modeling | |
Naoki Kuroshima | Field Modeling | |
Takuro Nakamaru | Field Modeling | |
Yusuke Narikiyo | Field Modeling | |
Shunpei Sakaguchi | Field Modeling | |
Satoshi Takahashi | Field Modeling | |
Mizuho Wada | Field Modeling | |
Sho Murata | Character Art Lead | |
Akane Yoshida | Character / Concept Art | |
Yotaro Doi | Character Art | |
Akiko Hirono | Character Art | |
Sōsuke Honda | Character Art | |
Masayuki Kawakita | Character Art | |
Kyoko Kawasaki | Character Art | |
Takafumi Moro | Character Art | |
Misaki Nasu | Character Art | |
Mika Nobemoto | Character Art | |
Ikki Oikawa | Character Art | |
Koki Sasaki | Character Art | |
Haruka Seko | Character Art | |
Jumpei Yamashita | Character Art | |
Mizuki Tatsuno | Character / Cut Scene Art | |
Daisuke Ito | Character Art / Modeling Support | |
Masahiro Arimitsu | Character Modeling | |
Shuhei Ishii | Character Modeling | |
Mayumi Ito | Character Modeling | |
Takumi Tominaga | Character Modeling | |
Ataru Yamada | Character Modeling | |
Noboru Hayashi | Character Animation | |
Keiichi Nagao | Character Animation | |
Wataru Neoi | Character Animation | |
Junki Ikeuchi | VFX Art Leads | |
Hirotaka Tanikawa | VFX Art Leads | |
Junya Hiramatsu | VFX Art | |
Keijiro Inoue | VFX Art | |
Keisuke Nishikawa | VFX Art | |
Sayaka Nishimura | VFX Art | |
Kazumi Yamaguchi | VFX Art | |
Yuki Nakamura | UI Design Lead | |
Mei Ide | UI Design | |
Greg Chun | Vocal Director | |
U-ka | Vocal Director (Japanese version) | |
Aimi Mukohara | Vocal (Japanese version) | |
Nobuyoshi Suzuki | Lyrics Character Sound Design |
|
Robert Tunstall | Lyrics NOA Localization |
|
Kate Higgins | Voice Actor (Pauline) Vocals |
|
Kenny James | Voice Actor (Bowser) | |
Samantha Kelly | Voice Actor (Peach) | |
Shohei Komatsu | Voice Actor (Cappy) | |
Charles Martinet | Voice Actor (Mario) | |
Nobuyuki Hiyama | Voice Actor (Topper) | |
Yuuki Kodaira | Voice Actor (Hariet) | |
Tsuguo Mogami | Voice Actor (Spewart) | |
Go Shinomiya | Voice Actor (Rango) | |
Shigetoshi Gohara | Audio Director | |
Mahito Yokota | Sound Management | |
Yuki Tsuji | Player / UI Sound Design | |
Wataru Tanimura | Sound Programming | |
Shunsuke Hongo | Cut Scene Sound Design | |
Hiroki Taniguchi | Cut Scene Sound Design | |
Hiroki Araya | Field Sound Design | |
Aki Sakurai | Action Guide Editing | |
Yuri Yamane | Action Guide Editing | |
Yoshikazu Tanaka | Quality Assurance | |
Seitaro Torigoe | Quality Assurance | |
Takaaki Ueno | Quality Assurance | |
Richard Amtower IV | NOA Management | |
Nathan Bihldorff | NOA Management | |
Ann Lin | NOA Management | |
Reiko Ninomiya | NOA Management | |
Tim O'Leary | NOA Management | |
Scot Ritchey | NOA Management | |
Billy Carroll | NOA Localization | |
Raymond Elliget | NOA Localization | |
Steven Grimm | NOA Localization | |
Robert Heiret | NOA Localization | |
Anne-Marie Laperrière | NOA Localization | |
Sol Plata Loera | NOA Localization | |
Karina Mora | NOA Localization | |
Edward Lee Murray | NOA Localization | |
Erin Peterson | NOA Localization | |
Morgan Ritchie | NOA Localization | |
Galia Rodríguez Hornedo | NOA Localization | |
Kindra Timmerwilke | NOA Localization | |
Kriangkrai Buapetch | NOA Product Testing | |
Andrew Kolden | NOA Product Testing | |
Miyuki Matsunaga | NOA Product Testing | |
Ivan Samoilov | NOA Product Testing | |
Marko Wallenius | NOA Product Testing | |
Federico Maggi | NOE Localisation Producer | |
Kevin Murray | NOE Localisation Producer | |
Adriano Antonini | NOE Translation | |
Victoria Becker | NOE Translation | |
Valérie Damour | NOE Translation | |
Helge Friedrich | NOE Translation | |
Laurent Godinot | NOE Translation | |
Carsten Harmans | NOE Translation | |
Sarah Kelly | NOE Translation | |
Araceli Mazón Figueroa | NOE Translation | |
Jessica Morandi | NOE Translation | |
Pedro José Moreno Villar | NOE Translation | |
Alexey Nikitin | NOE Translation | |
Sara Sáinz Nieto | NOE Translation | |
Emanuele Tonetti | NOE Translation | |
Suzanne Turgeon | NOE Translation | |
Daniele Alibrandi | NOE Quality Assurance | |
Markus Engemann | NOE Quality Assurance | |
Joachim Lust | NOE Quality Assurance | |
Andrea Marino | NOE Quality Assurance | |
Daniel Picazo Millán | NOE Quality Assurance | |
Yannick Simonklein | NOE Quality Assurance | |
Alla Zinevych | NOE Quality Assurance | |
Aubrey Chan | Traditional Chinese Artwork | |
Kirsty Goto | Traditional Chinese Localization | |
Atsushi Yamaguchi | Production Management | |
Shinya Takahashi | General Producer | |
Hiroshi Arai | Special Thanks | |
Toru Asakawa | Special Thanks | |
Yoshiki Haruhana | Special Thanks | |
Kunihiro Hasuoka | Special Thanks | |
Sayaka Hayashi | Special Thanks | |
Asuka Hayazaki | Special Thanks | |
Mitsuhiro Hikino | Special Thanks | |
Ryosuke Hirayama | Special Thanks | |
Youichi Hirota | Special Thanks | |
Tomofumi Inoue | Special Thanks | |
Gen Kadoi | Special Thanks | |
Tsutomu Kaneshige | Special Thanks | |
Katsuhiko Kanno | Special Thanks | |
Sayo Kato | Special Thanks | |
Ayaka Kawamura | Special Thanks | |
Ilho Kim | Special Thanks | |
Keiko Kinoshita | Special Thanks | |
Makiko Kitazaki | Special Thanks | |
Hitoshi Kobayashi | Special Thanks | |
Takuya Kojima | Special Thanks | |
Paul Logue | Special Thanks | |
Keisuke Matsui | Special Thanks | |
Jeff Miller | Special Thanks | |
Yohei Miyagawa | Special Thanks | |
Saki Murayama | Special Thanks | |
Shigehisa Nakaue | Special Thanks | |
Katsumi Nihonmatsu | Special Thanks | |
Rina Nishijima | Special Thanks | |
Yu Ogasawara | Special Thanks | |
Keisuke Okubo | Special Thanks | |
Atsumi Sasamoto | Special Thanks | |
Kaoru Sato | Special Thanks | |
Hisashi Sekoguchi | Special Thanks | |
Yuya Takezawa | Special Thanks | |
Takashi Tezuka | Special Thanks | |
Sanae Uchida | Special Thanks | |
Mayumi Watanabe | Special Thanks | |
Takahiro Watanabe | Special Thanks | |
Akiko Yamaguchi | Special Thanks | |
Kenji Yamamoto | Special Thanks | |
Yusaku Yamanaka | Special Thanks | |
Yoshito Yasuda | Special Thanks | |
Natsuko Yokoyama | Special Thanks | |
Manabu Yoshida | Special Thanks | |
Shigeki Yoshida | Special Thanks | |
Kazuya Yoshioka | Special Thanks | |
Ryōji Yoshitomi | Special Thanks | |
Mario Club Co. Ltd. | Special Thanks |