Super Mario Bros. 3
Super Mario Bros. 3 is the third installment in the Super Mario series and is the successor to Super Mario Bros. 2. Super Mario Bros. 3 was the last game in the Super Mario series to be released on the Nintendo Entertainment System. Led by Shigeru Miyamoto and Takashi Tezuka the development team of Nintendo R&D4 introduced many new elements that became Mario series staples, such as Bowser’s children (the Koopalings), a world map to transition between levels and new abilities such as flight.
During 1988, a shortage of ROM chips, along with Nintendo of America’s preparation of a version of Super Mario Bros. 2 for Western gamers, prevented Nintendo from performing various North American game releases according to their original schedules. The delayed products including Super Mario Bros. 3 presented Nintendo with an opportunity to promote the game in a feature film. Before its North American release, gameplay footage from Super Mario Bros. 3 appeared in the Universal Studios film The Wizard, which helped to fuel anticipation amongst fans.

The game was an instant commercial success, ultimately becoming one of the best-selling video games of all time. Super Mario Bros. 3 is acclaimed by critics as one of the greatest video games of all time. It is the third-best-selling Nintendo Entertainment System game, with more than 17 million copies sold worldwide. It also inspired a short-lived animated television series called The Adventures of Super Mario Bros. 3.

Developer(s) | Nintendo R&D4 |
Publisher(s) | Nintendo |
Series | Super Mario |
Predecessor | Super Mario Bros. 2 |
Successor | Super Mario World |
Platform(s) | Nintendo Entertainment System Famicom |
Media Type | Cartridge |
Release | JP: October 23, 1988 NA: February 12, 1990 EU: August 29, 1991 |
Genre(s) | Platformer |
Mode(s) | Single-player multiplayer |
Development Time | 2 Years |
Budget | $800,000 |
Sales | 17.28m |
Rating | CERO: A ESRB: E PEGI: 3+ |
Rereleased Platform(s) | Ports Super Nintendo (Mario All-Stars Compilation) -1993 Game Boy Advance -2003 Virtual Console Wii -2007 Nintendo 3DS -2013 Wii U -2014 Nintendo Switch (Online Service) -2018 |
Game Screenshots:
The Story of Super Mario Bros. 3
The Gaming Historian
The Gaming Historian is a documentary series all about the history of video games. The show is researched, written, edited, and created by Norman Caruso.
- Credits
- Cover Art
- Manual
- Music
- Media & Promotional Material
Profile | Name | Role |
---|---|---|
![]() | Hiroshi Yamauchi | Executive Producer |
![]() | Shigeru Miyamoto | Producer Director Designer |
![]() | Takashi Tezuka | Director Designer Level Designer Character Designer |
![]() | Hideki Konno | Assistant Director Level Designer Character Designer |
![]() | Toshihiko Nakago | Main Programmer |
![]() | Kazuaki Morita | Programmer |
![]() | Toshio Iwawaki | Programmer |
![]() | Shigehiro Kasamatsu | Programmer |
![]() | Katsuya Eguchi | Level Designer |
![]() | Kensuke Tanabe | Level Designer |
![]() | Hiroyuki Kimura | Character Designer |
![]() | Kōji Kondō | Composer |