Shovel Knight: Treasure Trove
Shovel Knight is a 2D side scrolling action platformer developed and published by Yacht Club Games. The inspiration behind Shovel Knight started by former WayForward Technologies employees Nick Wozniak and Sean Velasco discussing older style video games that they grew up with.
The conversation evolved into discussion around creating their own game in the style of the Nintendo Entertainment System and eventually the down thrust move from Zelda II: The Adventure of Link was brought up as a move that both designers liked. They both thought that the move would be better suited with a shovel opposed to a sword, and the idea of Shovel Knight was born.
With the concept of Shovel Knight, the work to form Yacht Club Games began. The first year of work after Yacht Club Games was officially formed in 2011 was to flush out the concept for their Shovel Knight idea by creating artwork, stages, character designs, etc. in order to launch a Kickstarter campaign to fund the development of the game.
Shovel Knight was announced on March 17, 2013 alongside the launch of their Kickstarter campaign with the goal to reach a minimum of $75,000 for the development of the game. The campaign was extremely successful reaching their goal in late March and went on to collect a total of $311,502, fulfilling all stretch goals that were set by Yacht Club Games. The additional stretch goals included a four-player battle mode, a mission-based challenge mode, an additional mode that swaps all the characters’ genders and additional playable story campaigns for three boss characters.
Following the successful Kickstarter campaign, the game was released for PC, Nintendo 3DS and Wii U in June 2014. The game was ported to OS X and Linux in September 2014 followed by the PlayStation 3, PlayStation 4, PlayStation Vita and Xbox One in April 2015 then finally to the Nintendo Switch in March 2017. On December 10, 2019 Yacht Club Games released the final and full version of the game entitled Shovel Knight: Treasure Trove which includes the original game, and all stretch goal games.
- Shovel Knight: Treasure Trove
- Shovel Knight: Shovel of Hope
- Shovel Knight campaign
- This main story features Shovel Knight on his quest to rescue his lost partner Shield Knight from the Tower of Fate. To do so, he must defeat the Enchantress, protected by her Order of No Quarter.
- Includes 2 player co-op and Body Swap ability
- Released June 26, 2014
- Shovel Knight: Plague of Shadows
- Plague Knight campaign
- Starring the mad alchemist Plague Knight in his quest to craft the Ultimate Potion from the Essences of his fellow knights of the Order of No Quarter.
- Released September 17, 2015
- Shovel Knight: Specter of Torment
- Specter Knight campaign
- Set as a prequel to Shovel of Hope and Plague of Shadows, Specter Knight is sent to recruit knights to join the Enchantress’s Order of No Quarter.
Released March 3, 2017
- Shovel Knight: King of Cards
- King Knight campaign
- Prequel that tells the tale of how King Knight ascended to the throne and joined The Order of No Quarter.
Released December 10, 2019
- Shovel Knight Showdown
- A competitive fighting game for up to four players where players compete to collect a set number of gems within a time limit or attack their opponents and attempt to deplete their health.
- Released December 10, 2019
- Shovel Knight: Shovel of Hope
|Developer(s)||Yacht Club Games|
|Publisher(s)||Yacht Club Games|
|Successor||Shovel Knight Dig|
|Media Type||Cartridge (3DS)|
Optical Disc (Wii U)
Digital (3DS, PC, Wii U)
|Release||Nintendo 3DS & Wii U|
NA: June 26, 2014
EU: November 5, 2014
JP: June 30, 2016
WW: June 26, 2014
|Development Time||2 Years (Initial Release)|
7 Years (Full Game with all Stretch Goals)
|Budget||TBD ($311,502 raised via Kickstarter)|
|Sales||2.65 Million (Across All Platforms)|
OS X – 2014
Linux – 2014
PlayStation 3 – 2015
PlayStation 4 – 2015
PlayStation Vita – 2015
XBox One – 2015
Nintendo Switch – 2017
Shovel Knight: A Kickstarter That Was Too Successful