Resident Evil - Code: Veronica
Resident Evil – Code: Veronica is a survival horror video game developed by Capcom Production Studio 4 and published by Capcom for the Sega Dreamcast in 2000. The game is the fourth installment in the Resident Evil series and the first to debut on a separate platform from the Sony PlayStation as well as the first to be released on a newer generation console than the PlayStation.
The development of Code: Veronica can be traced back to an unsuccessful attempt to port Resident Evil 2 to the Sega Saturn. The Capcom development team came to the realization that they would be unable to port Resident Evil 2 to the Sega Saturn without significantly downgrading the game due to hardware limitations. The decision was made to scrap the port and to start fresh on an original game for Sega’s upcoming next generation console the Dreamcast.
Due to the success of the Resident Evil franchise, Capcom had multiple development teams working on numerous Resident Evil titles. The vision of each title changed and shifted during the development of each game. A true successor to Resident Evil 2 was not clearly planned out but more or less just came to be. There were intentions for Code: Veronica to be the true sequel to Resident Evil 2, with the story more closely tied to Resident Evil 2 then what would become Resident Evil 3: Nemesis.
The plot of Code: Veronica takes place three months after the events of Resident Evil 2 and follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at both a remote prison island in the Southern Ocean and a research facility in Antarctica.
The game retains the traditional survival horror control scheme and gameplay that was popularized by the franchise while implementing new feature made capable by the new Dreamcast hardware. Unlike the pre-rendered fixed backgrounds of previous games, the game utilizes real-time 3D environments and dynamic camera movement.
Released in February 2000 the game became one of the Dreamcast most popular games and was very successful in relation to Sega’s market share. However due to weak sales of the struggling Dreamcast hardware, sales for Code: Veronica were weak compared to other Resident Evil installments on the PlayStation. The title received critical acclaim and is one of the best-selling games on the Dreamcast platform. Due to the short lifespan of the Dreamcast, Capcom developed an updated version of the game for the PlayStation 2 and GameCube entitled Code: Veronica X. The revised version includes new cutscenes providing additional details into the storyline.

Developer(s) | Capcom Production Studio 4 |
Publisher(s) | Capcom (JP/NA) Eidos Interactive (EU) |
Series | Resident Evil |
Predecessor | Resident Evil 3: Nemesis |
Successor | Resident Evil Zero |
Platform(s) | Dreamcast |
Media Type | Optical Disc |
Release | JP: February 3, 2000 NA: February 29, 2000 EU: May 26, 2000 |
Genre(s) | Survival Horror |
Mode(s) | Single-player |
Development Time | 2 Years |
Budget | TBD |
Sales | 1.14 Million (Dreamcast) 1.4 Million (PlayStation 2) |
Rating | ESRB: M CERO: D PEGI: 16 |
Rereleased Platform(s) | Ports PlayStation 2 -2001 GameCube -2003 Digital Release PlayStation 3 -2011 Xbox 360 -2011 PlayStation 3 -2017 |
Game Screenshots:
An In-Depth Look at Code Veronica With The Sphere Hunter
The Sphere Hunter
The Sphere Hunter is a YouTube Channel that is hosted by Suzi and focuses on Survival Horror, RPGs and Hack n Slash Games.
- Credits
- Cover Art
- Game Manual
- Media & Promotional Material
Profile | Name | Role |
---|---|---|
![]() | Yoshiki Okamoto | Supervisor |
![]() | Noritaka Funamizu | General Producer |
![]() | Shinji Mikami | Producer |
![]() | Katsuhiro Hasegawa | Sega Producer |
![]() | Hiroki Kato | Director |
![]() | Yoshitaka Maki | Sub Director |
![]() | Ryutaro Ichikura | Assistant Director |
![]() | Satoshi Nakai | Enemy Designer |
![]() | Daisuke Teraoka | Stage Designer |
![]() | Eiichi Kitano | Stage Designer |
![]() | Kaori Nishio | Stage Designer |
![]() | Masatoshi Yamada | Stage Designer |
![]() | Kazunori Kadoi | Stage Designer |
![]() | Ryo Fujii | Enemy Designer |
![]() | Toshio Yamamoto | Graphic Support |
![]() | Kiyohiro Sada | Sound Effects |
![]() | Minako Adachi | Sound Effects |
![]() | Susan Hart | Recording Producer |
![]() | Atsuko Hayakawa | Event Designer |
![]() | Yoshihide Andō | System Designer Sound Designer |
![]() | Yasushi Funakoshi | Scenario Message |
![]() | Masaki Horiuchi | Scenario Message |
![]() | Noboru Sugimura | Scenario & Planning Support |
![]() | Hirohisa Soda | Scenario & Planning Support |
![]() | Junichi Miyashita | Scenario & Planning Support |
![]() | Akira Asaka | Scenario & Planning Support |
![]() | Hideyuki Ishizeki | Scenario & Planning Support |
![]() | Yasuyuki Suzuki | Scenario & Planning Support |
![]() | Junichi Ōta | Art Director |
![]() | Masamoto Katsuyama | Background Artist |
![]() | Hiroshi Seki | Background Artist |
![]() | Kiyotaka Tokoeda | Background Artist |
![]() | Tetsuya Tochigi | Background Artist |
![]() | Yōsuke Hirata | Background Artist |
![]() | Takeshi Watanuki | Background Artist |
Ryo Saida | Background Artist | |
Naomi Sato | Background Artist | |
Tomohiro Yamakawa | Background Artist | |
Yoshie Ishimaru | Background Artist | |
Rika Yajima | Background Artist | |
Kentaro Hikita | Background Artist | |
Atsushi Watanabe | Background Artist | |
Naoya Tanaka | Background Artist | |
Atsushi Ogawa | Background Artist | |
Nobuyuki Oshima | Background Artist | |
Yasuhiro Matsumoto | Background Artist | |
Hirotaka Kawakami | Background Artist | |
Akihiro Kaneko | Background Artist | |
Tomoko Koikeda | Background Artist | |
Yoshimi Soshi | Background Artist | |
Akiko Uemura | Background Artist | |
Kazunori Tazaki | Character Artist | |
Yasuyo Kondō | Character Artist | |
Yuichi Akimoto | Character Artist | |
Yoshihide Itagaki | Character Artist | |
Yasuhiro Shimada | Character Artist | |
Daisuke Takahashi | Character Artist | |
Yoshiki Isozaki | Character Artist | |
Kimitaka Yamagami | Character Artist | |
Kashow Oda | Facial Modeller | |
Tatsushige Oda | Facial Modeller | |
Junji Hayashi | Motion Designer | |
Mitsuharu Kawaguchi | Motion Designer | |
Naoki Taguchi | Motion Designer | |
Yoshiakira Nakano | Motion Designer | |
Masaomi Honda | Motion Designer | |
Hideaki Sakado | Motion Designer | |
Yoshifumi Hattori | Motion Designer | |
Nobuaki Yamazaki | Motion Designer | |
Yoshiki Ito | Event Motion | |
Yuki Izumi | Event Motion | |
Tatsuro Matsunaga | Event Motion | |
Ryo Miyata | Event Motion | |
Hidé Gondoh | Event Camera Work | |
Shinichi Kawaguchi | 2D Design Chief | |
Takashi Noguchi | Effect Designer | |
Shigeru Komatsuzaki | Effect Designer | |
Hiroyuki Iwasa | Graphic Support | |
Tadafumi Kato | Graphic Support | |
Hiroshi Koga | Graphic Support | |
Tomomi Seki | Graphic Support | |
Ryo Murakawa | Graphic Support | |
Eiji Matsuura | Graphic Support | |
Ukiko Hoshino | Font Edit | |
Kazuhiro Nagata | Graphic Designer | |
Susumu Higashitsuji | Graphic Designer | |
Hiromitsu Narumi | Graphic Designer | |
Yukihiko Tani | Program Chief | |
Masahiko Moriya | System Support Programmer | |
Kouichi Matsuda | Sub Screen Programmer | |
Yasuyuki Wada | Scenario Programmer | |
Tomoaki Fujitsuka | Enemy Programmer | |
Yasunori Gotoh | Enemy Programmer | |
Osamu Takasugi | Enemy Programmer | |
Shunsuke Kawada | Enemy Programmer | |
Manabu Takahashi | Sound Programmer | |
Masaki Nakazato | Effect Programmer | |
Tomoo Kondo | Effect Programmer | |
Masaru Koizumi | Face Motion System Planner | |
Etsuo Sasagawa | Face Motion System Planner | |
Shigefumi Nakahara | Face Motion System Programmer | |
Mamoru Hakamada | Face Motion System Programmer | |
Takashi Itoi | Face Motion System Programmer | |
Yasuyuki Kurushima | Script Editor | |
Koji Ishikura | Script Editor | |
Ohei Nakata | Script Editor | |
Yusuke Matsumoto | Script Editor | |
Osamu Ohkubo | Script Editor | |
Ryota Tanaka | Script Editor | |
Syunji Watanabe | Script Editor | |
Takeshi Miura | Chief Music Composer | |
Hijiri Anze | Music Composer | |
Sanae Kasahara | Music Composer | |
Takuya Yokota | Sound Effects | |
Kōhei Matsuoka | Sound Effects | |
Makoto Aoki | Sound Effects | |
Shunta Uematsu | Sound Effects | |
Kiyoshi Suzuki | Sound Effects | |
Kouki Fukuda | Sound Effects | |
Shimako Sato | Event & Movie Director | |
Masaaki Taira | CG Producer | |
Masashi Sakamoto | CG Producer | |
Kazuya Sasahara | CG Producer | |
Kazuhisa Nishimura | CG Producer | |
Yuki Nakamura | Production Manager | |
Tetsue Kawano | Technical Adviser | |
Makoto Seki | CG Codirector | |
Toshiyuki Aoyama | CG Codirector | |
Tomoyuki Nezu | Technical Support | |
Shinya Kono | Visual Effects | |
Nobuyoshi Wakashima | Computer Graphics Designer | |
Toru Takahashi | Computer Graphics Designer | |
Itsune Sugiyama | Computer Graphics Designer | |
Fumika Takahashi | Computer Graphics Designer | |
Takuya Yamasaki | Computer Graphics Designer | |
Shinichiro Maeda | Computer Graphics Designer | |
Yukiko Hirokawa | Computer Graphics Designer | |
Yasuo Kawase | Computer Graphics Designer | |
Hiroshi Takahashi | Computer Graphics Designer | |
Kazuki Amenomiya | Computer Graphics Designer | |
Takashi Oohira | Computer Graphics Designer | |
Gakusui Iwasaki | Computer Graphics Designer | |
Emi Arai | Computer Graphics Designer | |
Yasuhito Kuwayama | Computer Graphics Designer | |
Shinji Tsutsumi | Computer Graphics Designer | |
Tomoyoshi Umezawa | Computer Graphics Designer | |
Yasuhiro Suzuki | Computer Graphics Designer | |
Yasuhito Hattori | Computer Graphics Designer | |
Ayako Tasaki | Computer Graphics Designer | |
Yuko Ogata | Computer Graphics Designer | |
Michito Nishino | Computer Graphics Designer | |
Kensaku Takaishi | Computer Graphics Designer | |
Yuko Okumura | Computer Graphics Designer | |
Bak Ikeda | Computer Graphics Designer | |
Akio Watari | Computer Graphics Designer | |
Takahiro Oniki | Computer Graphics Designer | |
Shigeaki Nunokawa | Computer Graphics Designer | |
Kiyomi Aoki | Computer Graphics Designer | |
Masaaki Murakami | Computer Graphics Designer | |
Masakazu Majima | Computer Graphics Designer | |
Kenji Shibasaki | Sound Effects | |
Hiroaki Nakata | CG Movie MA | |
Mitsuo Abe | Action Coordinator | |
Motoko Nagino | Motion Actor | |
Kyosuke Fujima | Motion Actor | |
Hirofumi Fukuzawa | Motion Actor | |
Yuki Kajikazawa | Motion Actor | |
Reuben Langdon | Motion Actor | |
Mizuho Yoshida | Motion Actor | |
Toshinori Sasaki | Motion Actor | |
Eiji Kobayashi | Motion Actor | |
Yuji Kobayashi | Motion Actor | |
Alyson Court | Voice Actor (Claire) | |
Bill Houston | Voice Actor (Steve) | |
Peter Oldring | Voice Actor (Alfred) | |
Leila Johnson | Voice Actor (Alexia) | |
Conrad Coates | Voice Actor (Narrator) | |
Michael Fipowich | Voice Actor (Chris) | |
Richard Waugh | Voice Actor (Wesker) | |
Martin Roach | Voice Actor (Rodrigo) | |
Genevieve Steels | Voice Actor (Announcer) | |
Erik Suzuki | Voice Director | |
Kyle Gudmundson | Recording Engineer | |
Paul Shubat | Recording Engineer | |
Ian Rodness | Recording Engineer | |
Takuya Shiraiwa | Translator | |
Daisuke Sasaki | Publicity Planning | |
Takako Akutagawa | Publicity Planning | |
Yoshihiro Sudou | Publicity Planning | |
Keiichi Baba | Manual Designer | |
Sho Sakai | Manual Designer | |
Mizuho Toyonaga | Manual Edit | |
Masako Honma | Special Thanks | |
Hiroshi Fukuda | Special Thanks | |
Akihiro Kanawa | Special Thanks | |
Scott Pierce | Special Thanks | |
Taku Ishida | Special Thanks | |
Norihisa Okamoto | Special Thanks | |
Katsuji Aoyama | Nextech Corporation Producer | |
Masatoshi Totsuka | Nextech Corporation Producer | |
Masanao Maeda | License Management | |
Minoru Kabuta | License Management | |
Kenta Ueno | License Management |