R.C. Pro-Am
R.C. Pro-Am is a racing video game that was developed by Rare and published by Nintendo in 1988 for the Nintendo Entertainment System. The game places players in control of a radio-controlled car where they race around a series of tracks with an overhead isometric perspective. The object of each race is to qualify for the next race by placing in the top three.
Items are scattered along the tracks giving players the ability to collect them to improve their performance. Also sporadically spread out across the tracks are a variety of hazards such as puddles and oil slicks which players must avoid. The game implements a combat element in which the player can use missiles and bombs to temporarily disable their opponents.
Although it was not Rare’s first game for the Nintendo Entertainment System it was their first major hit selling over 2.14 million copies. RC Pro-Am cemented Rare as a major developer for the Nintendo Entertainment System. Rare released two sequels, Super R.C. Pro-Am in 1991 for the Game Boy and R.C. Pro-Am II in 1992 for the Nintendo Entertainment System before making an enhanced remake of the original game for the Sega Genesis under the title Championship Pro-Am.

Developer(s) | Rare |
Publisher(s) | Nintendo |
Series | R.C. Pro-Am |
Predecessor | None |
Successor | Super R.C. Pro-Am |
Platform(s) | Nintendo Entertainment System |
Media Type | Cartridge |
Release | NA: February 1988 EU: April 15, 1988 |
Genre(s) | Racing |
Mode(s) | Single-player |
Development Time | TBD |
Budget | TBD |
Sales | 2.14 Million |
Rating | ESRB: E PEGI: 3 |
Rereleased Platform(s) | Ports Arcade (PlayChoice-10) – 1988 Sega Genesis – 1992 |
Game Screenshots:
RC Pro-Am Retrospective with Classic Gaming Quarterly
Classic Gaming Quarterly
Classic Gaming Quarterly is a YouTube Channel that offers an alternative to the low-effort, cookie-cutter, “me too” content flooding the gaming genre on YouTube.