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Paper Mario: The Thousand-Year Door

Paper Mario - The Thousand-Year Door BoxPaper Mario: The Thousand-Year Door is a role-playing video game developed by Intelligent Systems and published by Nintendo. Released in 2004 for the GameCube, The Thousand-Year Door is the second installment in the Paper Mario series.

Following in the footsteps of its predecessor, “Paper Mario” for the Nintendo 64, the game implements many of the same gameplay elements such as a paper-based art style and a turn-based battle system. The game expands upon the elements that the original Paper Mario excelled at while implementing new ideas.

Nintendo first revealed the game as “Paper Mario 2” at the 2003 Game Developers Conference, commonly referred to as GDC. During the conference the game was confirmed to be a direct sequel to the original Nintendo 64 game and was tentatively referred to as “Mario Story 2” in Japan and “Paper Mario 2” else where.

The game is set in the town of Rogueport, a town that was built on top of an ancient seaside town that was destroyed by a disaster and sunk into the depths of the earth. Legend has it that the fortunes of the lost kingdom are hidden behind the Thousand-Year Door, located in the ruins of the former kingdom. Mario’s involvement begins when he receives a letter from Princess Peach informing him of a treasure map that she had purchased in the town of Rogueport.

The letter asked Mario to assist her in the search for the treasure however upon Mario’s arrival to Rogueport he discovers that the Princess has gone missing. With the help of Goombella and Professor Frankly, Mario learns that the map that Princess Peach included in the letter that was sent to him has the potential to reveal the location of the seven legendary Crystal Stars. These Crystal Stars are required to unlock the Thousand-Year Door which is believed to be where the treasure the Princess is looking for is located. Working off the assumption that the Princess is trying to find the Crystal Stars herself to gain access to the treasure, Mario sets off using the map in an attempt to find the Princess. However, the Princess was actually captured by the Secret Society of X-Nauts, a group of Moon-dwellers led by Sir Grodus who was also in search of the Crystal Stars.

Players take on the role of Mario in search for the Crystal Stars, the Thousand-Years door and ultimately Princess Peach. Along the adventure Mario is accompanied by several characters to form a party to assist in the adventure, following in the tradition of the original “Paper Mario” for the Nintendo 64, Mario can only be accompanied by one additional character at a time. Throughout his journey, Mario is accompanied by a total of seven different party members, a Goomba named Goombella, a Koopa named Koops, Madame Flurrie a wind spirit, a Yoshi, Vivian the Shadow Siren, a Bob-omb named Admiral Bobbery and Ms. Mowz a white mouse.

The game received critical acclaim upon release and is often cited as the best game in the Paper Mario series by fans. Nintendo has continued to expand on the series with the release of Super Paper Mario for the Nintendo Wii, Paper Mario: Sticker Star for the Nintendo 3DS and Paper Mario: Color Splash for the Wii U.

Paper Mario - The Thousand-Year Door - Logo
Developer(s)Intelligent Systems
Publisher(s)Nintendo
SeriesPaper Mario
PredecessorPaper Mario
SuccessorSuper Paper Mario
Platform(s)GameCube
Media TypeOptical Disc
ReleaseJP: July 22, 2004
NA: October 11, 2004
EU: November 12, 2004
Genre(s)RPG
Mode(s)Single-player
Development TimeTBD
BudgetTBD
Sales1.91 million
RatingESRB: E
CERO: A
PEGI: 3
Rereleased Platform(s)None

Game Screenshots:

A look at the game's unique theme and game design

ProfileNameRole
Satoru IwataSatoru IwataExecutive Producer
Shigeru MiyamotoShigeru MiyamotoProducers
Profile PlaceholderRyouichi KitanishiProducers
Ryota KawadeRyota KawadeChief Director
Profile PlaceholderKaoru KitaAssistant Director
Profile PlaceholderTomoaki FukudaAssistant Director
Toshiyuki NakamuraToshiyuki NakamuraAssistant Director
Project Management
Profile PlaceholderHironobu SuzukiScript Director
Profile PlaceholderMisao FukudaScript
Profile PlaceholderChie KawabeArt Director
Profile PlaceholderHiroyuki HayashiCharacter Design Chief
Profile PlaceholderMasayo ShiraogawaMain Character Design
Profile PlaceholderShigeyuki AsaCharacter Design
Profile PlaceholderSachio KuritaCharacter Design
Profile PlaceholderKazue MiyaharaCharacter Design
Profile PlaceholderHitomi NakanoMap Design
Profile PlaceholderTokuko HiroseMap Design
Profile PlaceholderAkiko TakatoMap Design
Profile PlaceholderMitsunori YoshidaMap Design
Profile PlaceholderShinichi YanoMap Design
Profile PlaceholderAyako Tazoe2-D Design
Profile PlaceholderYoshinobu DejimaPaper Effect Design
Profile PlaceholderTadao NakayamaMain Programming
Mitsuru MatsumotoMitsuru MatsumotoProgramming
Profile PlaceholderJunya KadonoProgramming
Motomu ChikaraishiMotomu ChikaraishiEvent Programming
Profile PlaceholderKoichi KishiEvent Programming
Yusuke ShibataYusuke ShibataEvent Programming
Profile PlaceholderMakoto KatayamaEvent Programming
Profile PlaceholderKazuhiro TamuraBattle Programming
Profile PlaceholderYusuke MurakamiBattle Programming
Profile PlaceholderYoshito HiranoMusic
Yuka TsujiyokoYuka TsujiyokoMusic
Saki Haruyama (Saki Kasuga)Saki HaruyamaSound Effects
Profile PlaceholderKenichi NishimakiSound Effects
Masanobu MatsunagaMasanobu MatsunagaSound Effects
Koji KondoKōji KondōMario Series Theme Music
Charles MartinetCharles MartinetVoice Actor (Mario, Luigi)
Jen TaylorJen TaylorVoice Actor (Princess Peach)
Scott BurnsScott BurnsVoice Actor (Bowser)
Rich AmtowerRichard AmtowerNorth American Localization
Nathan BihldorffNathan BihldorffNorth American Localization
Profile PlaceholderThomas ConneryNorth American Localization
Scot RitcheyScot RitcheyNorth American Localization
Bill TrinenBill TrinenNorth American Localization
Erik PetersonErik PetersonNorth American Localization
Mika KurosawaMika KurosawaLocalization Support
Profile PlaceholderNorihide SasakiLocalization Support
Jeff MillerJeff MillerLocalization Management
Leslie SwanLocalization Management
Naohiko AoyamaNaohiko AoyamaSpecial Thanks
Profile PlaceholderToshitaka MuramatsuSpecial Thanks
Profile PlaceholderMakoto ShimojoSpecial Thanks
Profile PlaceholderRyou HirataSpecial Thanks
Profile PlaceholderMasaru NishimuraSpecial Thanks
Profile PlaceholderHaruka KatoSpecial Thanks
Profile PlaceholderHisashi TakizakiSpecial Thanks
Yoichi KotabeYōichi KotabeSupervisors (Characters)
Takashi TezukaTakashi TezukaSupervisors (Characters)
Masanori SatoMasanori SatoSupervisors (Characters)
Shigehisa NakaueShigehisa NakaueSupervisors (Characters)
Profile PlaceholderHironobu KakuiTechnical Support
Profile PlaceholderYoshito YasudaTechnical Support
Profile PlaceholderToru InageTechnical Support
Mario ClubMario ClubDebug
Profile PlaceholderJim HoldemanCoordination
Profile PlaceholderDavid SantiagoCoordination
Kenshirō UedaKenshirō UedaCoordination
Kensuke TanabeKensuke TanabeSupervisor
Kenji MikiKenji MikiProject Management
Kenji NakajimaProject Management
Kenji ImaiKenji ImaiProject Management

 

GameCube (North American Release)

GameCube (Japanese Release)

Media & Promotional Material