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Major League Baseball Featuring Ken Griffey Jr.

MLB featuring Ken Griffey Jr BoxMajor League Baseball Featuring Ken Griffey Jr. is a baseball video game developed by Angel Studios and published by Nintendo for the Nintendo 64.  The game is the third installment in the Ken Griffey Jr. Baseball series, following up Ken Griffey Jr.’s Winning Run for the Super Nintendo.

Originally due to release in the third quarter of 1997 the game was pushed back and released on May 31, 1998.  The game contains all 30 Major League Baseball franchises from the 1998 season.  Along with the 30 official MLB teams the game also features all 30 of the teams’ stadiums.  With the ability to choose any of the 30 available teams, players can select to play through an exhibition game, an entire season or a World Series playoff run.

Angel Studios implemented a fast-pace arcade-like baseball game opposed to the more realistic baseball simulation games such as Acclaim’s All-Star Baseball series.  This separated the Ken Griffey Jr. baseball series from other competing baseball games and made it more appealing to kids and casual sports fans.  Along with the standard game modes a four player Home Run Derby was incorporated into the game where players could select up to four individuals from any team to compete against each other.

The game was warmly received upon release selling approximately 790,000 copies during its lifecycle.  Nintendo chose to continue with the series hiring Angel Studios to develop a sequel, Ken Griffey Jr.’s Slugfest for the Nintendo 64 the following year.

Major League Baseball Featuring Ken Griffey Jr. Logo
Developer(s)Angel Studios
License OwnerMajor League Baseball
SeriesKen Griffey Jr.’s Baseball
PredecessorKen Griffey Jr.’s Winning Run
SuccessorKen Griffey’s Jr.’s Slugfest
Platform(s)Nintendo 64
Media TypeCartridge
ReleaseNA: May 31, 1998
RatingESRB: E
Rereleased Platform(s)None

Game Screenshots:

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Hiroshi YamauchiHiroshi YamauchiExecutive Producer
Diego AngelProducer
Profile PlaceholderJim McleodProject Director
Christopher FodorCharacter Logic/Motion
Paul Skibitzke3D Animation Engine/Logic
Charles T. EubanksStatistical Simulation
Profile PlaceholderMichael KelleyInterface/N64 Graphics
Profile PlaceholderMichael StreetN64 Hardware Interfacing
Profile PlaceholderBrad HuntSpecial Effects
Steven ReedPlayer/Stadium Rendering
David EthertonCompression/3D Crowd
Profile PlaceholderTom SchlosserBiped/Moca
Profile PlaceholderPatrick HagerN64 Core Graphics/Support
Daren BaderArt Director
Profile PlaceholderRon Suverkrop3D Stadiums
Profile PlaceholderScott VyeModeling/Texturing Tools
Profile PlaceholderScott Bush3D Players
Lisa Mulvaney3D Art
Ryan Trenhaile2D Textures
Profile PlaceholderMichael Knepp2D Textures
Profile PlaceholderJeff HayesMotion Director
Profile PlaceholderDale SchneiderMotion Processing
Profile PlaceholderBrian NewlinMotion Research
Ken Griffey Jr.Star Talent
Profile PlaceholderToby LehmanTalent/Consultant
Profile PlaceholderArt WasemFacility Management
Profile PlaceholderTim MonkTools Programming
Michael LimberTechnical Direction
Michelle SorgerSound Design/Programming
Jay LevorsonSFX/Music Design/Processing
Paul LackeySound Processing
Profile PlaceholderJay HenryMusic Composition
Profile PlaceholderSteve AdornoMusic Composition
Jon St. JohnUmpire Voice
Profile PlaceholderMike BergerAnnouncer Voice
Jennifer JohnstonProject Management
Profile PlaceholderGlen HernandezProject Management
Shigeki YamashiroShigeki YamashiroDevelopment Coordinators (Nintendo)
Profile PlaceholderJoseph BayneDevelopment Coordinators (Nintendo)
Tim BechtelTim BechtelDevelopment Coordinators (Nintendo)
Kenji OkuboDevelopment Coordinators (Nintendo)
Greg RichardsonGreg RichardsonManual Design (Nintendo)
Jim WornellJim WornellManual Design (Nintendo)
Michael KelbaughMichael KelbaughProduct Testing (Nintendo)
Richard S. RichardsonProduct Testing (Nintendo)
David C. BridghamProduct Testing (Nintendo)
Kirk BuchananProduct Testing (Nintendo)
Eric M. BushProduct Testing (Nintendo)
Kyle CarlsonProduct Testing (Nintendo)
Chris DolanProduct Testing (Nintendo)
Melvin ForrestProduct Testing (Nintendo)
Roger HarrisonProduct Testing (Nintendo)
Thomas HertzogProduct Testing (Nintendo)
Sam Hosier IIIProduct Testing (Nintendo)
Robert JohnsonProduct Testing (Nintendo)
Arnold A. Myers IIProduct Testing (Nintendo)
Chris NeedhamProduct Testing (Nintendo)
Sara OsborneProduct Testing (Nintendo)
Christian PhillipsProduct Testing (Nintendo)
Edward A. RidgewayProduct Testing (Nintendo)
Benjamin SmithProduct Testing (Nintendo)
Steve RotenbergSpecial Thanks (Angel Studios)
Mark AdanSpecial Thanks (Angel Studios)
Ryan CamorasSpecial Thanks (Angel Studios)
Michael MattesSpecial Thanks (Angel Studios)
Mark WatsonSpecial Thanks (Angel Studios)
Mark RotenbergSpecial Thanks (Angel Studios)
Craig DeeleySpecial Thanks (Angel Studios)
Nancy LombardSpecial Thanks (Angel Studios)
Dan StipeSpecial Thanks (Angel Studios)
Shannon StoneSpecial Thanks (Angel Studios)
Howard LincolnSpecial Thanks (Nintendo)
Minoru ArakawaSpecial Thanks (Nintendo)
Manabu FukudaSpecial Thanks (Nintendo)
Ken LobbSpecial Thanks (Nintendo)
Jim MerrickSpecial Thanks (Nintendo)
Jeffery HuttSpecial Thanks (Nintendo)
Henry C. SterchiSpecial Thanks (Nintendo)
Colin PalmerSpecial Thanks (Nintendo)
Scott StinsonSpecial Thanks (Nintendo)
Erich WaasSpecial Thanks (Nintendo)
Armond Williams Jr.Special Thanks (Nintendo)
Brad SchlachterSpecial Thanks (MLB)
Evan KaplanSpecial Thanks (MLBPA)
Jennifer CooneySpecial Thanks (MLBPA)
Factor 5Special Thanks (Audio Compression)
Heery International. Inc.Special Thanks (Stadium Blueprints)
Ellerbe Becket. Inc.Special Thanks (Stadium Blueprints)
Rosser International. Inc.Special Thanks (Stadium Blueprints)
Williams-Russell Johnson. Inc.Special Thanks (Stadium Blueprints)
DLR. Lescher and Mahoney SportsSpecial Thanks (Stadium Blueprints)

Nintendo 64 (North American Release)

Media & Promotional Material