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Metal Gear Solid

Metal Gear Solid BoxMetal Gear Solid is an action-adventure video game with stealth based elements developed and published by Konami for the PlayStation. Written, designed, directed and produced by Hideo Kojima the game was originally planned in 1994 for release on the 3DO Interactive Multiplayer, however after the 3DO was discontinued, development shifted to the Sony PlayStation.

Development for the game began in mid-1995 with the goal in mind to make it as accurate and realistic as possible while making the game enjoyable and tense. In the early stages of development, the Huntington Beach SWAT team educated the development team with vehicles, weapons, and explosives demonstrations. Weapons expert Motosada Mori was also utilized as a technical adviser and the development team visited Fort Irwin and had firing sessions at Stembridge Gun Rentals.

The game was revealed at the Tokyo Game Show in 1996 and shown in more detail at the Electronic Entertainment Expo in 1997. The game follows Solid Snake, a soldier who infiltrates a nuclear weapons facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit. Snake must liberate two hostages, the head of DARPA and the president of a major arms manufacturer, confront the terrorists, and stop them from launching a nuclear strike.

Konami invested heavily in the title by backing it with an $8 million promotional campaign which included television, magazine advertisements, in-store demonstrations and a demo giveaway with an estimated 12 million demo disc for the game being distributed in 1998. Metal gear Solid was critically acclaimed upon release and was regarded as one of the greatest and most influential games at the time. It would go on to sell over six million units and helped popularize the stealth genre and in-engine cinematic cutscenes.

Metal Gear Solid Logo
Developer(s)Konami Computer Entertainment Japan
Publisher(s)Konami
SeriesMetal Gear
PredecessorMetal Gear 2: Solid Snake
SuccessorMetal Gear Solid 2: Sons of Liberty
Platform(s)PlayStation
Media TypeOptical Disc
ReleaseJP: September 3, 1998
NA: October 21, 1998
EU: February 22, 1999
Genre(s)Action-Adventure
Stealth
Mode(s)Single-player
Development Time3 Year
BudgetTBD ($8 million promotional budget)
Sales6 Million
RatingESRB: M
Rereleased Platform(s)PC – 2000
PlayStation 3 (PSone Classic) – 2009
PSP (PSone Classic) – 2009
PS Vita – 2012

Game Screenshots:

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ProfileNameRole
Profile PlaceholderAkemi HattoriMaterial coordination liason
Akihiko NagataAkihiko NagataExecutive Producers
Allan LurieAllan LurieVoice Actor (Kenneth Baker)
Cam ClarkeCam ClarkeVoice Actor (Liquid Snake)
Christopher RandolphChristopher RandolphVoice Actor (Hal Emmerich)
Profile PlaceholderDaizo ShikamaScenery Modeling
Texture Artist
Character Modeling
Special Effects
Profile PlaceholderDave EcclesEditor
David CoxDavid CoxEuropean Package Design
David HayterDavid HayterVoice Actor (Solid Snake)
Dean ScofieldDean SchofieldVoice Actor (Johnny Sasaki, Enemy Soldier)
Debi Mae WestDebi Mae WestVoice Actor (Meryl Silverburgh)
Profile PlaceholderDerek VanderHorstSound FX Designer
Dialog Supervisor/Engineer
Doug StoneDoug StoneVoice Actor (Psycho Mantis, Genome Soldier A)
Eddie DeightonEddie DeightonEuropean Package Design
Profile PlaceholderFumito MiyauchiPicture Compression/Decompression Program
Gigi MeroniGigi MeroniMusic Composer
Greg EaglesGreg EaglesVoice Actor (Gray Fox, Ninja, Donald Anderson)
Profile PlaceholderGreg VossbergRecordist
Profile PlaceholderHajime YashiroTexture Artist
Hideki SasakiHideki SasakiScenery Modeling
Texture Artist
Scenery Graphics Filtering
Screen Layout
Layout
Telop Artist
Hideo KojimaHideo KojimaProducer
Director
Designer
Writer
Profile PlaceholderHiroshi MatsudaTitle design
Profile PlaceholderHiroyuki TōgoSound Composers
Profile PlaceholderIchiro KutomeSoftware Manual Design
Package Design
Poster Layout
Ikuya NakamuraIkuya NakamuraCharacter Modeling
Character Modeling and Texture Artist
Texture/Pixel Artist
Texture Supervisor
Vibration Effect Design
Profile PlaceholderIkuzo FujimuraPolygon Demo Authoring
Scenery Modeling
Special Effects
Texture Artist
Telop Artist
Jennifer HaleJennifer HaleVoice Actor (Naomi Hunter)
Jeremy BlausteinJeremy BlausteinSoftware Manual Translation
Translation
Profile PlaceholderJon SloanEditorial
Special Thanks
Kazuki MuraokaKazuki MuraokaSound Composers
Sound Director
Sound Effects
Sound Program
Perspective Sound System
Kazumi KitaueKazumi KitaueExecutive Producers
Kazunobu UeharaKazunobu UeharaDirector of Programming
System Program
Radio System Program
Camera System Program
Event Program
Item Program
Multi-task Kernel
Scenario Compiler "GCLCONV"
Texture Preview Tool "YAMADA-KUN"
Model Preview Tool "NNISS"
Profile PlaceholderKeiko OnoExecutive Producer for Post Production Sound
Executive Producer for Voice Over Recording
Ken OgasawaraKen OgasawaraSpecial Thanks
Profile PlaceholderKenichiro ShigenoMap Construction
Script
Demonstrators
Kim Mai GuestKim Mai GuestVoice Actor (Mei Ling)
Profile PlaceholderKohei OnodaEnemy/Trap Program
Title Screen Program
Event Program
Picture Compression/Decompression Program
Data Conversion Program
Texture Replacing Tool "REPTEX"
Kris Zimmerman SalterKris Zimmerman SalterVoice Director
Profile PlaceholderKumi SatoScenery Modeling
Texture Artist
Metal Gear Rex CG Modeling
Machines Modeling
Kunio TakabeKunio TakabeEnemy/Trap Program
Camera System Program
Event Program
Special Effects Program
Program Demo
Motion Data Conversion/Compression Program
Data Conversion Program
Profile PlaceholderLarry MerrillSpecial Thanks
Profile PlaceholderLee Jeon MyungSound Composers
Maki KiriokaMaki KiriokaPianist
Makoto SonoyamaMakoto SonoyamaSnake Program
Enemy/Trap Program
Model Joints Assembly
Event Program
Weapon Program
Item Program
Program Demo
Data Management
Model Data Conversion Program
Motion Data Conversion/Compression Program
Texture Data Conversion Program
Data Conversion Program
Model Preview Tool "NNISS"
Motion Edit Viewer Tool "ACT BOY"
Texture Replacing Tool "REPTEX"
Profile PlaceholderMasayuki KobayashiSystem Program
Map Construction
Demonstrators
Profile PlaceholderMauro LuceroFoley Recorder
Profile PlaceholderMichael AllenSpecial Thanks
Profile PlaceholderMichael GalloEditorial
Special Thanks
Profile PlaceholderMiki ItoVoice Effects
Voice/Sub-title Editor
Voice Editor
Mineshi KimuraMineshi KimuraScenery Modeling
Texture Artist
Scenery Graphics Filtering
Machines Modeling
Texture Machines
Screen Layout
Telop Artist
Profile PlaceholderMotosada MoriAction Advisor
Coordinator
Military Advisor
Profile PlaceholderMotoyuki YoshiokaProducer
Nicole PunickiDialog Recordist
Nobumitsu TanakaMap Construction
Script
Demonstrators
Nobuyoshi NishimuraAnimators
Action Animator
Patric ZimmermanVoice Actor (Revolver Ocelot)
Paul EidingVoice Actor (Roy Campbell)
Peter CarlstedtMixer
Peter LurieVoice Actor (Vulcan Raven, Genome Soldier B)
R. K. MillerSpecial Thanks
Renée RaudmanVoice Actor (Nastasha Romanenko)
Rika MuranakaMaterial coordination
Russell UttleyEuropean Package Design
Ryoji MakimuraSound Effects
Voice Editors
Ryoko YoshimuraAnimators
Ryosaku UenoSoftware Manual Written by
Video Recording Technical Support
Satoshi HiranoScript
Hazard Setting
Camera Setting
Scenario Demo Script
Scott DolphVoice Actor (Enemy Soldier)
Demo Theatre Translated by
Voice Editor
Special Thanks
Shigehisa KozyoEnemy/Trap Program
Event Program
Polygon Demo System Program
Special Effects Program
Program Demo
Model Data Conversion Program
Data Conversion Program
Polygon Demo Editorial Tool "POLYGONAMIE"
3D Perspective Tool "SPACE"
Shigeo OkajimaEnemy/Trap Program
Event Program
Weapon Program
Special Effects Program
Animation Program/Scripting
Program Demo
Shinji YamashitaMap Construction
Script
Demonstrators
Voice Editor
Shiori SuzukiSpecial Thanks
Shirō MukaideScript
Hazard Setting
Camera Setting
Scenario Demo Script
So ToyotaStoryboard Artists
Polygon Demo Authoring
Motion Adjustment
Scene Direction
Key Animator
Ninja Motion Animator
Data Conversion
Motion Director
Stephan McKenzieScript Coordinator
Takahiro OmoriDrawings
Takanari IshiyamaSound Composers
Sound Effects Design/Adjustment
Sound Effects
Voice Editor
Voice Effects
Takashi KitaoPolygon demo authoring
Technical Support
Takashi MizutaniChief Polygon Demo Director
Director of CG Design
Scene Direction
Scenery modeling
Texture Artist
Scenery Graphics Filtering
Character Modeling
Skeleton Models Creation
Machines Modeling
Special Effects
Polygon Demo Adjustment
Polygon Demo Authoring
Tappi IwaseMain Theme Composed and Performed
Tasia ValenzaVoice Actor (Sniper Wolf, Computer Voice)
Tatsuya MaedaProduction Assistant
Tomoaki IishibaSpecial Thanks
Tomokazu FukushimaWriter
Setting Design Assistant
Script
Demo Theatre Script
Tomoko MatsubayashiPackage Unit Design
Tomoko SchmittPackage Unit Design
Vincent GuisettiFoley Artist
William H. BassetVoice Actor (Jim Houseman)
Yoji ShinkawaArt Director
Storyboard Artist/Director
Character Designer
Comics/Visual Artist
Digital Effects
Image Board Artist
Firearms Supervisor
Layout
Lighting Assistant
Graphics
Visual Artist for Mission log
Metal Gear Rex Model Creater
Modeler
Screen Layout
Special Effects
Visual Works
Yoriko ShimizuAnimators
Yoshikazu MatsuhanaAssistant Director
Script Director
Block Model Map Assembly
2d Map Design
Script Chief
Hazard & Camera Settings
Scenario Demo Script
Script System Administrator
Digitizing Engineer
Yoshiteru KobayashiHazard Checker
Scenery Modeling
Telop Artist
Texture Artist
Yuji KorekadoEnemy Program Supervisor
Enemy Logic Program
Enemy/Trap Program
Event Program
Animation Program/Scripting
Program
Program Demo
Perspective Sound System
Yukiko KanedaAnimators
Yumi TakadaCasting Director
Yutaka NegishiDirector of VR Training Mode
Graphics
Map Construction
Scenery Modeling
Texture Artist
Scenery Graphics Filtering

 

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