Mega Man 2
Mega Man 2 is an action platforming video game developed and published by Capcom for the Nintendo Entertainment System. Released first in Japan as Rockman 2 for the Famicom on December 24, 1988, the game is the second installment in the Mega Man series which was introduced the year prior in 1987.
Even though the Mega Man series has become very well known and popular, a sequel to the original release game was never originally planned and almost never happened. The first title in the series which released in 1987 was not successful enough to warrant the development of a sequel and was not on Capcoms roadmap for future development. Akira Kitamura, director of the original title wanted to make a sequel however Capcom producer Tokuro Fujiwara did not see the value in developing a sequel to the game.
Seeing the potential in the video game character and world that was created in the original title, Kitamura met with Capcom Vice President for approval to proceed with the creation of a follow up game. Capcom executives reluctantly agreed to allow the development of a sequel under the condition that the development team work concurrently on other projects. This resulted in the development team spending much of their own time improving upon the original concept by adding more levels and weapons to the original core gameplay style that was created with the release of the first game.
Keiji Inafune who worked on the original title as a character designer was asked to join the development team even though he was in the middle of working on a different game. Inafune’s involvement in the development of the sequel evolved from working only on character design to becoming much more involved in the production process of the game.
The development team had a lot of ideas and content to work from as much of their original ideas for the first titled needed to be omitted due to the limited amount of storage space available on the Famicom / Nintendo Entertainment System cartridge. The unused content was revisited and much of it was used in the development of the sequel. Even though a lot of the game design was worked out from the team’s experience with the first title, development was challenging due to resources having to work on multiple projects coupled with a very aggressive four-month timeline to complete development.

Developer(s) | Capcom |
Publisher(s) | Capcom |
Series | Mega Man |
Predecessor | Mega Man |
Successor | Mega Man 3 |
Platform(s) | Famicom Nintendo Entertainment System |
Media Type | Cartridge |
Release | JP: December 24, 1988 NA: June 2, 1989 EU: December 14, 1990 |
Genre(s) | Action Platformer |
Mode(s) | Single-player |
Development Time | 4 Months |
Sales | 1.51 Million |
Rating | Pre-Dates ESRB |
Rereleased Platform(s) | Compilations Anniversary Collection Virtual Console Legacy Collection |

To help promote the game, director Akira Kitamura arranged to have fans submit boss designs which the development team would assess for possible inclusion in the game. Capcom received 8,370 boss design submissions from fans which were evaluated by the development team to see which would work best based on the stages the team already created. Due to the game’s aggressive deadline, the team did not have the luxury to wait until all the submissions from the contest were received. Instead, they needed to begin development of the stages and enemies then select the eight Robot Masters from the boss character contest that would best fit the stages overall design.
The stages in the game revolved around themes such as air, water, forest, etc. which influenced which boss submissions could be selected for inclusion in the game as they needed to compliment the stage’s overall design. Submissions were narrowed down by possible fit for each of the eight stages and once selected the fan designs were cleaned up and redesigned by Keiji Inafune for inclusion in the game.
The plot of the game takes place directly after the first game’s storyline. After defeating Dr. Light’s six robots that were reprogrammed by the evil Dr. Wily in the first game, Dr. Wily was placed in prison. After being placed in prison Dr. Wily manages to escape and is madder than ever. Determined to get revenge Dr. Wily creates eight new Robot Masters of his own to defeat Mega Man.
Dr. Wily’s eight Robot Masters, Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, Heat Man and Wood Man have been sent to various locations to take over the world. As players defeat each Robot Master, Mega Man obtains their special abilities which then can be used to help defeat the other remaining Robot Masters. Each Robot Master has a vulnerability and is weak against one of the other Robot Master’s special abilities which players can discover and use to their advantage.

Along with additional stages and new bosses, the development team incorporated additional features in the sequel such as energy tanks (E-Tanks) and a password system. Many gamers felt that the original game was too difficult and the incorporate of a password system that could be used to record which Robot Masters players have defeated and how many E-Tanks they have was a welcomed feature that helped make the game more appealing to gamers.
While the original title was mildly successful with relatively low sales, Mega Man 2 was a huge success for Capcom. The changes the development team made to the core gameplay mechanic that was established in the first game was a winning formula and resulted in the game reaching mass appeal. Mega Man 2 sold over 1.51 million units worldwide and remains the best-selling game in the Mega Man franchise.
Game Screenshots:
International Commercials
- Credits
- Cover Art
- Manual
- Music
- Media & Promo Material
Profile | Name | Role |
---|---|---|
![]() | Tokuro Fujiwara | Producer |
![]() | Akira Kitamura | Director Character Designer |
![]() | Yasuaki Kishimoto | Character Designer |
![]() | Keiji Inafune | Character Designer |
![]() | Naoya Tomita | Character Designer |
![]() | Takashi Tateishi | Composer |
![]() | Manami Matsumae | Sound Programmer |
![]() | Yoshihiro Sakaguchi | Sound Programmer |
![]() | Nobuyuki Matsushima | Programmer |
![]() | Masanori Sato | Boss Contest Design (Metalman) |
![]() | Youji Kanazawa | Boss Contest Design (Airman) |
![]() | Takashi Tanaka | Boss Contest Design (Bubbleman) |
![]() | Hirofumi Mizoguchi | Boss Contest Design (Quickman) |
![]() | Akira Yoshida | Boss Contest Design (Crashman) |
![]() | Tomoo Yamaguchi | Boss Contest Design (Flashman) |
![]() | Toshiyuki Kataoka | Boss Contest Design (Heatman) |
![]() | Masakatsu Ichikawa | Boss Contest Design (Woodman) |
![]() | Hiroyuki Maetani | Special Thanks |
![]() | Tatsuya Kasai | Special Thanks |
![]() | Mamoru Asoshina | Special Thanks |
Junichi Kanda | Special Thanks | |
Masahiro Takahashi | Special Thanks | |
Akimitsu Tsubata | Special Thanks | |
Yoshiaki Goto | Special Thanks | |
Kazunari Suzuki | Special Thanks | |
Yuu Yamazaki | Special Thanks | |
Tomohiro Hosoya | Special Thanks | |
Yoshiaki Nanki | Special Thanks | |
Yasuhito Sasaki | Special Thanks | |
Jun Kato | Special Thanks | |
Seikou Jougan | Special Thanks | |
Kenji Kinoue | Special Thanks | |
Takashi Umezawa | Special Thanks | |
Kazuya Wakazuki | Special Thanks | |
Masashi Yamauchi | Special Thanks | |
Makoto Ogoma | Special Thanks | |
Seiji Tanaka | Special Thanks | |
Hideaki Kawai | Special Thanks | |
Ryouji Yasuda | Special Thanks | |
Takayuki Wakisaka | Special Thanks | |
Takumi Yoshinaga | Special Thanks | |
Yasuto Nakamura | Special Thanks | |
Shin Ienaka | Special Thanks | |
Hirofumi Moriiwa | Special Thanks | |
Tetsuya Miura | Special Thanks | |
Michinari Satou | Special Thanks | |
Yukio Hasegawa | Special Thanks | |
Hiroyuki Tannai | Special Thanks | |
Michiaki Hama | Special Thanks | |
Takeo Morimoto | Special Thanks | |
Masaki Sato | Special Thanks | |
Youji Miyamoto | Special Thanks | |
Shigehisa Iinuma | Special Thanks | |
Yoshitomo Kodama | Special Thanks | |
Taketsugu Wakabayashi | Special Thanks | |
Toshiteru Ogura | Special Thanks | |
Takeshi Arai | Special Thanks | |
Hironori Matsumura | Special Thanks |