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Luigi's Mansion

Luigi's Mansion BoxLuigi’s Mansion is an action-adventure video game developed by Nintendo EAD and published by Nintendo for the Nintendo GameCube.  Released in time for the GameCube’s launch the game was Nintendo’s core launch title for the system when it released in 2001.   It was the first game in the Mario franchise to be released on the GameCube and would be the first time Nintendo would launch a home console without having a Mario centric game available at launch.

Luigi made his first video game appearance in the 1983 arcade game Mario Bros and became a prominent character in many Super Mario games since however played a secondary role.  Luigi was playable in Mario Bros. as player 2, Super Mario Bros. as player 2 and a selectable character in the North American version of Super Mario Bros. 2 but it wasn’t until the 1993 release of “Mario is Missing!” before he would take on the lead role in a video game.  

Luigi's Hammer Toss Game WatchMario is Missing! was an education video game starring Luigi, who must travel the world to find and return stolen treasures as part of a quest to find his brother, Mario.  Mario is Missing! for the Super Nintendo and Nintendo Entertainment System marks Luigi’s first lead role in a true video game however prior to its release he was the featured character on the electronic Game watch “Luigi’s Hammer Toss”.  Released in 1990 the electronic game watch is the first game to feature Luigi as the only main playable character but is not something most would consider a video game.

Regardless of what is classified as Luigi’s first lead role in a video game it wasn’t until the 2001 release of Luigi’s Mansion before he would see mainstream success as a lead character.   Mario Is Missing! was an educational game that was not very popular and still used the Mario branding in its title.  Luigi’s Mansion places Luigi center stage making him the star of the game, it is the first time the Luigi brand was used in the title of a video game.  Nintendo used Luigi as the main attraction leading towards the launch of the GameCube and did not rely on the Mario name for the release of their new home console.

Luigi's Mansion Logo
Developer(s)Nintendo EAD
Grezzo (3DS)
Publisher(s)Nintendo
SeriesLuigi’s Mansion
PredecessorNone
SuccessorLuigi’s Mansion: Dark Moon
Platform(s)GameCube
Media TypeOpticle Disc
ReleaseJP: September 14, 2001
NA: November 18, 2001
EU: May 3, 2002
Genre(s)Action-Adventure
Mode(s)Single-player
Multiplayer
Development TimeTBD
BudgetTBD
Sales3.33 Million
RatingESRB: E
PEGI: 3
Rereleased Platform(s)Nintendo 3DS
NA: October 12, 2018
EU: October 19, 2018
JP: November 8, 2018

The conception of the game can be traced back to Nintendo 64DD prototypes of a game where the levels revolved around a large building complex or mansion.   Mario characters were incorporated into the prototype for testing to flush out feasible gameplay concepts.  When the project was transitioned to Nintendo’s upcoming new home console the GameCube, Luigi was selected as the main character in order to create an original and unique experience.

The project went through many concepts, such as a role-playing game like system which made real-time changes to rooms and a cave area located under the mansion which were scrapped once the team landed on a haunted theme.  The game was first revealed at Nintendo Space World in 2000 as a tech demo designed to show off the graphical capabilities of the GameCube.  Shortly after its creation Nintendo decided to make the demo into a full fledge video game.  The following year at the 2001 E3 the game was showcased alongside the GameCube.  The premise of the game places players in control of Luigi as he explores a haunted mansion in search for Mario while dealing with ghosts throughout the mansion by capturing them using a special vacuum like device supplied to him by Professor E. Gadd.

The game was a commercial success for Nintendo as Luigi’s Mansion was the most successful GameCube launch title.  The game was a large factor behind the GameCube’s launch sales and sold more copies in its opening week than Super Mario 64 had managed to sell when the Nintendo 64 launched.  When the game released it received positive reviews from critics praising the game’s graphics, design and gameplay with slight negativity regarding the game’s short length.

The success of Luigi’s Mansion opened the door for Luigi, making him a more prevalent character moving forward.  The game would spawn numerous sequels developed by Next Level Games and an arcade reimagining of the game which features a light gun vacuum controller.  In addition to Luigi’s Mansion becoming a well-established franchise for Nintendo the success of the game also led to the Year of Luigi in 2013 and his inclusion in New Super Luigi U, Dr. Luigi and a special limited-edition Luigi 3DS handheld console.

Game Screenshots:

BETA 64 - Luigi's Mansion

 

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ProfileNameRole
Hiroshi YamauchiHiroshi YamauchiExecutive Producer
Shigeru MiyamotoShigeru MiyamotoProducer
Takashi TezukaProducer
Hideki KonnoHideki KonnoDirector
Tadashi SugiyamaTadashi SugiyamaDesign Director
Kiyoshi MizukiKiyoshi MizukiAssistant Director
Profile PlaceholderHajime TakahashiAssistant Director
Yoichi YamadaYoichi YamadaAssistant Director
Katsuhiko KannoMap Design
Koji KitagawaKoji KitagawaMap Design
Yoshihisa MorimotoYoshihisa MorimotoMap Design
Profile PlaceholderHirotake ŌtsuboMap Design
Hideki FujiiCharacter Design
Profile PlaceholderTakeshi HosonoCharacter Design
Yoshiyuki OyamaYoshiyuki OyamaCharacter Design
Profile PlaceholderRyuichi YamamotoCharacter Design
Profile PlaceholderRen UeharaScreen Design
Daiji ImaiDaiji ImaiEffect Design
Keijiro InoueKeijiro InoueEffect Design
Haruyasu ItoHaruyasu ItoEffect Design
Hiroki SotoikeHiroki SotoikeMain Programmer
Profile PlaceholderYoshitaka AjiokaProgrammer
Daiki IwamotoDaiki IwamotoProgrammer
Kouichi KawamotoKouichi KawamotoProgrammer
Profile PlaceholderMasahiro KawanoProgrammer
Profile PlaceholderNaoki KogaProgrammer
Profile PlaceholderHiroyuki KoonoProgrammer
Profile PlaceholderDaisuke NakamuraProgrammer
Katsuhisa SatoKatsuhisa SatoProgrammer
Shinobu TanakaShinobu TanakaComposer
Kazumi TotakaKazumi TotakaComposer
Voice Actor (Professor E. Gadd)
Profile PlaceholderToru AsakawaSound Effect Programmer
Yoji InagakiYoji InagakiSound Effect Programmer
Takumi KawagoeTakumi KawagoeEnding Design
Ryūji KobayashiRyūji KobayashiEnding Design
Keisuke NishimoriKeisuke NishimoriEnding Design
Shinya TakahashiShinya TakahashiEnding Design
Tsuyoshi WatanabeTsuyoshi WatanabeEnding Design
Shigeki YoshidaShigeki YoshidaMotion Capture
Charles MartinetCharles MartinetVoice Actor (Luigi, Mario)
Jen TaylorJen TaylorVoice Actor (Toad)
Profile PlaceholderKeizō KatōProgress Management
Profile PlaceholderMinoru NaritaProgress Management
Profile PlaceholderHironobu KakuiTechnical Support
Profile PlaceholderShingo OkamotoTechnical Support
Profile PlaceholderYoshito YasudaTechnical Support
Profile PlaceholderToshihiro KawabataTool Support
Masato KimuraMasato KimuraTool Support
Profile PlaceholderYusuke KurahashiTool Support
Tatsuro OtaTatsurō ŌtaTool Support
Yoshinori TanimotoYoshinori TanimotoTool Support
Profile PlaceholderYasuki TawaraishiTool Support
Profile PlaceholderHirohito YoshimotoTool Support
Profile PlaceholderToshikazu KiuchiLibrary Support
Motoi OkamotoMotoi OkamotoLibrary Support
Tetsuya SasakiTetsuya SasakiLibrary Support
Eiichi ShirakawaEiichi ShirakawaLibrary Support
Profile PlaceholderHiroto YadaLibrary Support
Shigeyuki AsukeShigeyuki AsukeDebug Support
Profile PlaceholderJyunya KamedaDebug Support
Souichi NakajimaSouichi NakajimaDebug Support
Yusuke ShiraiwaYusuke ShiraiwaDebug Support
Nathan BihldorffNathan BihldorffNorth American Localization
Scot RitcheyScot RitcheyNorth American Localization
Leslie SwanNorth American Localization
Bill TrinenBill TrinenNorth American Localization
Profile PlaceholderJack AndersonNOA Engineering Debug Team
Profile PlaceholderKirk BuchananNOA Engineering Debug Team
Profile PlaceholderScott CallahanNOA Engineering Debug Team
Profile PlaceholderSean EganNOA Engineering Debug Team
Profile PlaceholderMiho HattoriNOA Engineering Debug Team
Profile PlaceholderDan SimpsonNOA Engineering Debug Team
Tomoaki KuroumeTomoaki KuroumeSpecial Thanks
Marcus KrauseMarcus KrauseLocalization Producers
Profile PlaceholderJan PeitzmeierGerman Translator
Profile PlaceholderAndrea JähnAssistant Translator (German)
Profile PlaceholderJens PeppelGerman Testing Team
Profile PlaceholderPierre DiesingGerman Testing Team
Profile PlaceholderFrank HeuchleGerman Testing Team
Profile PlaceholderRudi SchnitzerGerman Testing Team
Chris StraussChris StraussGerman Testing Team
Zoran TasevskiZoran TasevskiGerman Testing Team
Profile PlaceholderWolfgang WeberGerman Testing Team
Kai ZehKai ZehNOE Coordination
Profile PlaceholderTanja BaarNOE Coordination
Kai NeumannKai NeumannNOE Lotcheck Group
Profile PlaceholderPhilipp von Knoblauch zu HatzbachNOE Lotcheck Group
Profile PlaceholderPatrick ThieretNOE Lotcheck Group
Profile PlaceholderPeter EhlertNOE Lotcheck Group
Profile PlaceholderMagdalena WitulskiNOE Lotcheck Group
Profile PlaceholderDaniela SchmittNOE Artwork Group
Silke SczyrbaSilke SczyrbaNOE Artwork Group
Profile PlaceholderManfred AntonNOE Artwork Group

GameCube (North American Release)

GameCube (European Release)

GameCube (Japanese Release)

Nintendo 3DS (North American Release)

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