Luigi's Mansion
Luigi’s Mansion is an action-adventure video game developed by Nintendo EAD and published by Nintendo for the Nintendo GameCube. Released in time for the GameCube’s launch the game was Nintendo’s core launch title for the system when it released in 2001. It was the first game in the Mario franchise to be released on the GameCube and would be the first time Nintendo would launch a home console without having a Mario centric game available at launch.
Luigi made his first video game appearance in the 1983 arcade game Mario Bros and became a prominent character in many Super Mario games since however played a secondary role. Luigi was playable in Mario Bros. as player 2, Super Mario Bros. as player 2 and a selectable character in the North American version of Super Mario Bros. 2 but it wasn’t until the 1993 release of “Mario is Missing!” before he would take on the lead role in a video game.
Mario is Missing! was an education video game starring Luigi, who must travel the world to find and return stolen treasures as part of a quest to find his brother, Mario. Mario is Missing! for the Super Nintendo and Nintendo Entertainment System marks Luigi’s first lead role in a true video game however prior to its release he was the featured character on the electronic Game watch “Luigi’s Hammer Toss”. Released in 1990 the electronic game watch is the first game to feature Luigi as the only main playable character but is not something most would consider a video game.
Regardless of what is classified as Luigi’s first lead role in a video game it wasn’t until the 2001 release of Luigi’s Mansion before he would see mainstream success as a lead character. Mario Is Missing! was an educational game that was not very popular and still used the Mario branding in its title. Luigi’s Mansion places Luigi center stage making him the star of the game, it is the first time the Luigi brand was used in the title of a video game. Nintendo used Luigi as the main attraction leading towards the launch of the GameCube and did not rely on the Mario name for the release of their new home console.

Developer(s) | Nintendo EAD Grezzo (3DS) |
Publisher(s) | Nintendo |
Series | Luigi’s Mansion |
Predecessor | None |
Successor | Luigi’s Mansion: Dark Moon |
Platform(s) | GameCube |
Media Type | Opticle Disc |
Release | JP: September 14, 2001 NA: November 18, 2001 EU: May 3, 2002 |
Genre(s) | Action-Adventure |
Mode(s) | Single-player Multiplayer |
Development Time | TBD |
Budget | TBD |
Sales | 3.33 Million |
Rating | ESRB: E PEGI: 3 |
Rereleased Platform(s) | Nintendo 3DS NA: October 12, 2018 EU: October 19, 2018 JP: November 8, 2018 |
The conception of the game can be traced back to Nintendo 64DD prototypes of a game where the levels revolved around a large building complex or mansion. Mario characters were incorporated into the prototype for testing to flush out feasible gameplay concepts. When the project was transitioned to Nintendo’s upcoming new home console the GameCube, Luigi was selected as the main character in order to create an original and unique experience.
The project went through many concepts, such as a role-playing game like system which made real-time changes to rooms and a cave area located under the mansion which were scrapped once the team landed on a haunted theme. The game was first revealed at Nintendo Space World in 2000 as a tech demo designed to show off the graphical capabilities of the GameCube. Shortly after its creation Nintendo decided to make the demo into a full fledge video game. The following year at the 2001 E3 the game was showcased alongside the GameCube. The premise of the game places players in control of Luigi as he explores a haunted mansion in search for Mario while dealing with ghosts throughout the mansion by capturing them using a special vacuum like device supplied to him by Professor E. Gadd.
The game was a commercial success for Nintendo as Luigi’s Mansion was the most successful GameCube launch title. The game was a large factor behind the GameCube’s launch sales and sold more copies in its opening week than Super Mario 64 had managed to sell when the Nintendo 64 launched. When the game released it received positive reviews from critics praising the game’s graphics, design and gameplay with slight negativity regarding the game’s short length.
The success of Luigi’s Mansion opened the door for Luigi, making him a more prevalent character moving forward. The game would spawn numerous sequels developed by Next Level Games and an arcade reimagining of the game which features a light gun vacuum controller. In addition to Luigi’s Mansion becoming a well-established franchise for Nintendo the success of the game also led to the Year of Luigi in 2013 and his inclusion in New Super Luigi U, Dr. Luigi and a special limited-edition Luigi 3DS handheld console.
Game Screenshots:
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- Credits
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- Media & Promotional Material
Profile | Name | Role |
---|---|---|
![]() | Hiroshi Yamauchi | Executive Producer |
![]() | Shigeru Miyamoto | Producer |
![]() | Takashi Tezuka | Producer |
![]() | Hideki Konno | Director |
![]() | Tadashi Sugiyama | Design Director |
![]() | Kiyoshi Mizuki | Assistant Director |
![]() | Hajime Takahashi | Assistant Director |
![]() | Yoichi Yamada | Assistant Director |
![]() | Katsuhiko Kanno | Map Design |
![]() | Koji Kitagawa | Map Design |
![]() | Yoshihisa Morimoto | Map Design |
![]() | Hirotake Ōtsubo | Map Design |
![]() | Hideki Fujii | Character Design |
![]() | Takeshi Hosono | Character Design |
![]() | Yoshiyuki Oyama | Character Design |
![]() | Ryuichi Yamamoto | Character Design |
![]() | Ren Uehara | Screen Design |
![]() | Daiji Imai | Effect Design |
![]() | Keijiro Inoue | Effect Design |
![]() | Haruyasu Ito | Effect Design |
![]() | Hiroki Sotoike | Main Programmer |
![]() | Yoshitaka Ajioka | Programmer |
![]() | Daiki Iwamoto | Programmer |
![]() | Kouichi Kawamoto | Programmer |
![]() | Masahiro Kawano | Programmer |
![]() | Naoki Koga | Programmer |
![]() | Hiroyuki Koono | Programmer |
![]() | Daisuke Nakamura | Programmer |
![]() | Katsuhisa Sato | Programmer |
![]() | Shinobu Tanaka | Composer |
![]() | Kazumi Totaka | Composer Voice Actor (Professor E. Gadd) |
![]() | Toru Asakawa | Sound Effect Programmer |
![]() | Yoji Inagaki | Sound Effect Programmer |
![]() | Takumi Kawagoe | Ending Design |
![]() | Ryūji Kobayashi | Ending Design |
![]() | Keisuke Nishimori | Ending Design |
![]() | Shinya Takahashi | Ending Design |
![]() | Tsuyoshi Watanabe | Ending Design |
![]() | Shigeki Yoshida | Motion Capture |
![]() | Charles Martinet | Voice Actor (Luigi, Mario) |
![]() | Jen Taylor | Voice Actor (Toad) |
![]() | Keizō Katō | Progress Management |
![]() | Minoru Narita | Progress Management |
![]() | Hironobu Kakui | Technical Support |
![]() | Shingo Okamoto | Technical Support |
![]() | Yoshito Yasuda | Technical Support |
![]() | Toshihiro Kawabata | Tool Support |
![]() | Masato Kimura | Tool Support |
![]() | Yusuke Kurahashi | Tool Support |
![]() | Tatsurō Ōta | Tool Support |
![]() | Yoshinori Tanimoto | Tool Support |
![]() | Yasuki Tawaraishi | Tool Support |
![]() | Hirohito Yoshimoto | Tool Support |
![]() | Toshikazu Kiuchi | Library Support |
![]() | Motoi Okamoto | Library Support |
![]() | Tetsuya Sasaki | Library Support |
![]() | Eiichi Shirakawa | Library Support |
![]() | Hiroto Yada | Library Support |
![]() | Shigeyuki Asuke | Debug Support |
![]() | Jyunya Kameda | Debug Support |
![]() | Souichi Nakajima | Debug Support |
![]() | Yusuke Shiraiwa | Debug Support |
![]() | Nathan Bihldorff | North American Localization |
![]() | Scot Ritchey | North American Localization |
![]() | Leslie Swan | North American Localization |
![]() | Bill Trinen | North American Localization |
![]() | Jack Anderson | NOA Engineering Debug Team |
![]() | Kirk Buchanan | NOA Engineering Debug Team |
![]() | Scott Callahan | NOA Engineering Debug Team |
![]() | Sean Egan | NOA Engineering Debug Team |
![]() | Miho Hattori | NOA Engineering Debug Team |
![]() | Dan Simpson | NOA Engineering Debug Team |
![]() | Tomoaki Kuroume | Special Thanks |
![]() | Marcus Krause | Localization Producers |
![]() | Jan Peitzmeier | German Translator |
![]() | Andrea Jähn | Assistant Translator (German) |
![]() | Jens Peppel | German Testing Team |
![]() | Pierre Diesing | German Testing Team |
![]() | Frank Heuchle | German Testing Team |
![]() | Rudi Schnitzer | German Testing Team |
![]() | Chris Strauss | German Testing Team |
![]() | Zoran Tasevski | German Testing Team |
![]() | Wolfgang Weber | German Testing Team |
![]() | Kai Zeh | NOE Coordination |
![]() | Tanja Baar | NOE Coordination |
![]() | Kai Neumann | NOE Lotcheck Group |
![]() | Philipp von Knoblauch zu Hatzbach | NOE Lotcheck Group |
![]() | Patrick Thieret | NOE Lotcheck Group |
![]() | Peter Ehlert | NOE Lotcheck Group |
![]() | Magdalena Witulski | NOE Lotcheck Group |
![]() | Daniela Schmitt | NOE Artwork Group |
![]() | Silke Sczyrba | NOE Artwork Group |
![]() | Manfred Anton | NOE Artwork Group |