Geist
Geist is an action-adventure first person shooter developed by n-Space and published by Nintendo for the GameCube. Released in 2005, Geist is the second M-rated video game published by Nintendo with the first being Eternal Darkness: Sanity’s Requiem.
Development of the game began in 2002 when n-Space learned that Nintendo was interested in bringing more first-person shooters with unique gameplay elements to the GameCube to compete with Sony’s and Microsoft’s long list of first-person shooters being released for the PlayStation and Xbox. The development team had the idea of making a game with an invisible protagonist which evolved during the development cycle to be a ghost and Poltergeist. After spending approximately eight months creating a prototype under the working title “Fear”, the prototype was sent to Nintendo for review.
Nintendo was intrigued with the concept and decided to move forward with the project. Partnering with n-Space, Nintendo worked closely with n-Space on the game’s development. Six months into the newly formed partnership Shigeru Miyamoto suggested that object possession be incorporated into the gameplay mechanics, something that would give the game a unique style of gameplay and set it apart from the many other first-person shooters that were being released at the time.
Geist was revealed during E3 2003 and was later stated that the game would be released by years end. In the coming months both parties realized that they had different visions for the game and were working in different directions. While n-Space had envisioned the game to be a first-person shooter, Nintendo producer Kensuke Tanabe considered the game to be a first-person action-adventure. The adjustments required to be incorporated into the game to meet Tanabe’s vision caused the game to be delayed numerous times until it was finally released two years after its initial release date in 2005.

Developer(s) | n-Space Nintendo |
Publisher(s) | Nintendo |
Series | N/A |
Predecessor | None |
Successor | None |
Platform(s) | GameCube |
Media Type | Opticle Disc |
Release | NA: August 15, 2005 EU: October 7, 2005 |
Genre(s) | Action-Adventure First-Person Shooter |
Mode(s) | Single-player Multiplayer |
Development Time | 3 ½ Years |
Budget | TBD |
Sales | Approximately 150,000 |
Rating | ESRB: M PEGI: 18 |
Rereleased Platform(s) | None |
The game revolves around the lead protagonist John Raimi who has been assigned to infiltrate the Volks Corporation in South France. Volks Corporation specializes in weapons but has been recently conducting bizarre experiments. Raimi, a civilian scientist and member of counter-terrorism team CR-2 becomes a part of one of their experiments and his spirit is separated from his body. As a ghost, he must possess other beings to find out what happened to his body before it perishes.
Players begin the game as John Raimi in his human form. The game starts off as a standard first-person shooter where players can strafe, aim, run, and shoot enemies. As the game progresses and players control Raimi’s spirit form, the player must possess people or animals to keep from being pulled into the afterlife. In order to possess other beings, the player must frighten it. This is achieved by possessing objects in the environment and making them do supernatural like things to frighten the person or animal.
Upon release the game received mixed reviews, with critics praising the game for its unique concepts, graphics and story while criticizing the games sluggish controls and bad animation. Appreciated for the scare tactics incorporated into the game most critics felt that the scare tactics throughout the game were inventive and fun, however the game suffered by being compared to other first-person shooters of the time.
Game Screenshots:
Geist review & developer interview
- Credits
- Cover Art
- Manual
- Music
- Media & Promotional Material
Profile | Name | Role |
---|---|---|
![]() | Ted Newman | Producer |
![]() | Erick S. Dyke | President |
![]() | Dan O'Leary | Project Manager |
![]() | Joshua Crow | Lead Programmer |
![]() | Timothy Schwalk | Lead Programmer Voice Actor (Additional Voices) |
![]() | Leon Brown | Programmer |
![]() | Christopher Cammack | Programmer |
![]() | Justin Hare | Programmer |
![]() | Shawn Leaf | Programmer |
![]() | Michael Lebo | Programmer |
![]() | John M. Meyers | Programmer |
![]() | Derek Mulder | Programmer |
![]() | Jeremy Nikolai | Programmer |
![]() | Sean Purcell | Programmer |
![]() | Adam Smith | Programmer |
![]() | Glen McKnight | Game Scripting |
![]() | Thomas J. Sears | Game Scripting |
![]() | Ginger Smith | Game Scripting |
![]() | Maggie Wang | Game Scripting Voice Actor (Gigi Volks) |
![]() | Bradley Weckman | Game Scripting |
![]() | Jaime Wojick | Game Scripting |
![]() | W. Randy King | Art Manager |
![]() | Jeff Outlaw | Lead of Characters and Animation |
![]() | Michael Budd | Character Modeling & Animation |
![]() | Peet Cooper | Character Modeling & Animation |
![]() | Forrest Crump | Character Modeling & Animation |
![]() | Jared Lindquist | Character Modeling & Animation |
![]() | Chris Schroyer | Character Modeling & Animation |
![]() | Amy Williams | Character Modeling & Animation |
![]() | Drew Morgan | Character Modeling & Animation |
![]() | Andrew Paciga | Lead World Builder |
![]() | Will Fuller | World Building |
![]() | Ryan Hastings | World Building |
![]() | James J. Inziello | World Building |
![]() | Troy Jacobson | World Building |
![]() | Brian Miller | World Building |
![]() | Jason Albee Miller | World Building |
![]() | Jordan Walker | World Building |
![]() | Michael Reed | Music & Audio |
![]() | Bradley Martin | Music & Audio |
![]() | Bob Hichborn | Foley Direction |
![]() | Carlos Navarro | Voice Actor (Captain Juliao) |
![]() | Soulbrother Kevin | Voice Actor (Thomas Bryson) |
![]() | Dan Stone | Voice Actor (Commander Rourke) |
![]() | Shannon Burke | Voice Actor (Alexander Volks) |
![]() | Russell Smith | Voice Actor (Cord) |
![]() | Savannah Boan | Voice Actor (Keira Wells) |
![]() | Katherine Brown | Voice Actor (Anna Richardson) |
![]() | Daniel Dennis | Voice Actor Crew Chief, Facilitator) |
![]() | Christopher Burnett | Test |
![]() | Gary Meyers | IT & Facilities Management |
![]() | Satoru Iwata | Executive Producer |
![]() | Shigeru Miyamoto | Senior Producer |
![]() | Hideki Konno | Producer |
![]() | Kensuke Tanabe | Producer |
![]() | Hiromasa Shikata | Assistant Producer |
![]() | Masashi Goto | Interpretation/Coordination |
![]() | Tomoaki Kuroume | UI Design Support |
![]() | Takahiro Hamaguchi | UI Design Support |
![]() | Hironobu Kakui | Technical Support |
![]() | Shingo Okamoto | Technical Support |
![]() | Jeffrey Kalles | Product Coordination |
![]() | Brett Gow | Product Coordination |
![]() | Thomas Hertzog | Product Testing |
![]() | Michael Leslie | Product Testing |
![]() | Tatsumi Kimishima | Special Thanks |
![]() | Manabu Fukuda | Special Thanks |
![]() | Jeff Miller | Special Thanks |
![]() | Leslie Swan | Special Thanks |
![]() | Henry C. Sterchi | Special Thanks |
![]() | Nathan Bihldorff | Special Thanks |
![]() | Jim Wornell | Special Thanks |
![]() | Jeff Gilbert | Special Thanks |
![]() | Colin Kastner | Special Thanks |
![]() | Tom Prata | Special Thanks |
![]() | Nicola Wright | Special Thanks |
![]() | Mari Shirakawa | Special Thanks |
![]() | Toshihiko Okamoto | Special Thanks |