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Chibi-Robo!: Plug into Adventure!

Chibi-Robo! BoxChibi-Robo!: Plug into Adventure! is a platform adventure video game developed by Skip Ltd and Bandai for the GameCube.   The game was originally conceived as a point-and-click adventure but did not gain much attention and development was placed on hold.   The game remained on hold until elements of the game drew the attention of Nintendo producer Shigeru Miyamoto.

Chibi-Robo! was first announced in early 2003 as a point-and-click adventure with the publishing rights held by Bandai.  The game was initially targeted to release in Japan in June 2003 and in spring 2004 in North America but due to a lack of interest the title was shelved.  The original concept was for players to control a small robot who needed to defend the home of his inventor from a pair of burglars.  Players would guide the character by conveying commands to him by clicking a cursor on objects on the screen.

While development of the title was on indefinite hold the game was introduced to Shigeru Miyamoto by Nintendo producer Kensuke Tanabe.  Miyamoto liked the design of the robot character and became interested in the title.  Wanting to take on the project Nintendo secured the publishing rights for the game and Miyamoto was assigned as the game’s senior producer.  Development of the title started back up and the game was completely overhauled into a platform adventure game.

The game was revamped and in the final release players take the roll of a 10-centimeter-tall rechargeable robot named Chibi-Robo owned by the Sanderson family.  Players navigate the robot around a house to collect “Happy Points” by completing various tasks.   These tasks can consist of anything from common housework to helping solve dilemmas of the Sanderson family and the numerous living toys within the house.  Every action performed by the robot consumes energy and players must recharge Chibi-Robo by plugging him into electrical outlets found around the house.

Developer(s)Skip Ltd
Bandai
Publisher(s)Nintendo
SeriesChibi-Robo!
PredecessorNone
SuccessorChibi-Robo!: Park Patrol
Platform(s)GameCube
Media TypeOptical Disc
ReleaseJP: June 23, 2005
NA: February 8, 2006
EU: May 26, 2006
Genre(s)Platformer
Adventure
Development Time4 Years
SalesApproximately 390,000 units
Mode(s)Single-player
RatingESRB: E 10+
PEGI: 7
CERO: A
Rereleased Platform(s)Ports
Wii – 2009 (Japan)

Between the development of the original concept and Nintendo working with Skip Ltd and Bandai to overhaul the title the game was in development for four years.   It first released in Japan in June 2005 and was localized for both North America and Europe in 2006.  The game was well received by critics and was praised for its premise, sound design and charming storyline however sales of the title were modest.  The game was released very late in the GameCube’s lifecycle and with the Wii launching later the same year drew attention away from the title.

Even with the modest sales of the title Nintendo chose to continue to expand upon the franchise by releasing several sequels for the DS and 3DS.  The game also had a re-release in Japan for the Wii as part of Nintendo’s New Play Control! series.

Game Screenshots:

Point and Click Beta Build & Redesigned E3 Trailer

ProfileNameRole
Satoru IwataSatoru IwataExecutive Producer
Shigeru MiyamotoSenior Producer
Kensuke TanabeKensuke TanabeProducers
Profile PlaceholderHiroshi SuzukiProducers
Kenichi NishiKenichi NishiDirectors
Hiroshi MoriyamaDirectors
Kenshirō UedaKenshirō UedaSupervisor
Keisuke TerasakiKeisuke TerasakiProject Management
Hirofumi TaniguchiMusic
Sound Effects
Sound Director
Profile PlaceholderSayoko YokoteGame Design
Profile PlaceholderRyosuke SumidaGame Design
Profile PlaceholderHiroyuki TakanabeGame Design
Profile PlaceholderHironori AhikoMain System Programming
Profile PlaceholderMasaru HoriProgramming
Profile PlaceholderShunsuke YoshidaProgramming
Profile PlaceholderJunko MuroyamaProgramming
Profile PlaceholderKazuaki AraiChibi-Robo Animation
Profile PlaceholderFumikazu TanakaCharacter Animation
Profile PlaceholderhikarinMain Map Character Designer
Profile PlaceholderDaisuke OoshitaMap Design
Profile PlaceholderMiho TounaiMap Design
Profile PlaceholderMariko ShibataScript & Progress Management
Profile PlaceholderDarren SmithVocals
Lawrence SchwedlerAudio Support
Jeff MillerJeff MillerNorth American Localization Management
Profile PlaceholderLeslie SwanNorth American Localization Management
Bill TrinenWilliam TrinenNorth American Localization Management
Nathan BihldorffNathan BihldorffNorth American Localization Management
Profile PlaceholderScot RitcheyNorth American Localization
Profile PlaceholderTim O'LearyNorth American Localization
Profile PlaceholderThomas ConneryNorth American Localization
Profile PlaceholderRichard Amtower IVNorth American Localization
Profile PlaceholderAlan AverillNorth American Localization
Profile PlaceholderAnn LinNorth American Localization
Profile PlaceholderErik PetersonNorth American Localization
Profile PlaceholderNorihide SasakiNorth American Localization
Profile PlaceholderTaisuke OdajimaLocalization Support
Profile PlaceholderSachiko NakamichiArtwork
Profile PlaceholderKazuya YoshiokaArtwork
Profile PlaceholderHisayo OsanaiArtwork
Profile PlaceholderRyuusuke YoshidaArtwork
Profile PlaceholderHironobu KakuiTechnical Support
Profile PlaceholderMasahiro TakeguchiTechnical Support
Profile PlaceholderYoshinobu MantaniNorth American Debug
Profile PlaceholderShuji HashimotoNorth American Debug
Profile PlaceholderRobert CrombieNorth American Debug
Profile PlaceholderKyle HudsonNorth American Debug
Profile PlaceholderEric M. BushNorth American Debug
Profile PlaceholderSean EganNorth American Debug
Profile PlaceholderArnold A. Myers IINorth American Debug
Profile PlaceholderMika KurosawaNorth American Debug
Profile PlaceholderTeresa LillygrenNorth American Debug
Profile PlaceholderTomoko MikamiNorth American Debug
Profile PlaceholderShane D. LewisNorth American Debug
Profile PlaceholderJeffrey StorboNorth American Debug
Mario ClubSuper Mario ClubDebug
Profile PlaceholderToru HashimotoGame Tuning
Profile PlaceholderAsako MushaGame Tuning
Profile PlaceholderKohei OtaGame Tuning
Profile PlaceholderShintaro NishidaGame Tuning
Profile PlaceholderMiki YamauchiSpecial Thanks
Profile PlaceholderTakayuki ShindoSpecial Thanks
Profile PlaceholderSanae HonmaSpecial Thanks
Profile PlaceholderYoko YatsuzukaSpecial Thanks
Profile PlaceholderKazuhiro HayashiSpecial Thanks
Profile PlaceholderHiroshi SatoSpecial Thanks
Profile PlaceholderMiyuki HiroseSpecial Thanks

GameCube (North America Release)

GameCube (Japanese Release)

Wii - New Play Control! (Japanese Release)

Media & Promotional Material