Advance Wars
Advance Wars is a turn-based tactics game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. The game is the sixth installment in the “Wars” series, a series that began on the Nintendo Family Computer in Japan with “Famicom Wars” which was named after the console. The series continued to use a portion of the system’s name that it was releasing on in the game’s title such as “Game Boy Wars” and “Super Famicom Wars”, the release on the Game Boy Advance continued this practice by using the term “Advance” in it’s title.
The previous five installments in the series were exclusively released in Japan as Nintendo felt that the western market would not be interested in complicated games such as turn-based tactics. Intelligent Systems adjusted the mechanics so that they would be easier to understand without having to read the manual prior to playing. The development team added an in-depth tutorial into the game and Nintendo approved proceeding forward with introducing the franchise to western markets.
The game begins with the nation of Orange Star in a war against their neighbouring country, Blue Moon. Players are placed in the role of a tactical adviser for the Orange Star military and must aid in the nation’s war effort with four countries over the course of the game. The objective of the game is to defeat the enemy army by either destroying all of the opponent’s units on the map or by capturing the opponent’s headquarters.
Advance Wars released in North America on September 10, 2001 to universal acclaim. The game was highly praised by critics for its balance of simplicity and complexity that made the game extremely addictive. Both the Japanese and European versions of the game were placed on hold due to the September 11th attacks on America which took place the day after the game released in North America. Nintendo choose to wait until January 2002 to release the game throughout Europe and to cancel the release in Japan in order to avoid competing with the recently released Game Boy Wars 3 which released on the Game Boy Color. Nintendo later released the game in Japan as a compilation in 2004 with its sequel, Game Boy Wars Advance 1+2.
The success of Advance Wars in western markets shifted Nintendo’s attitude towards what games western audiences might be interested in. Nintendo began looking into other genres and franchises that maybe suitable for a western release and approved moving forward with a sequel to the well received turn-based tactics game.

Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Series | Wars |
Predecessor | Game Boy Wars 3 |
Successor | Advance Wars 2: Black Hole Rising |
Platform(s) | Game Boy Advance |
Media Type | Cartridge |
Release | NA: September 10, 2001 EU: January 11, 2002 |
Genre(s) | Turn-based Tactics |
Mode(s) | Single-player Multiplayer |
Development Time | TBD |
Budget | TBD |
Sales | 700,000 |
Rating | ESRB: E |
Rereleased Platform(s) | Compilation Digital Release |
Game Screenshots:
A Look at Advance Wars with SNES Drunk
SNES Drunk
SNES drunk is a YouTube channel that focuses on making short, to-the-point reviews of retro games. Covering Super Nintendo, Sega Genesis, Game Boy, PC, NES, GBA and more.
- Credits
- Cover Art
- Manual
- Music
- Media & Promo Material
Profile | Name | Role |
---|---|---|
![]() | Hiroshi Yamauchi | Executive Producer |
![]() | Takehiro Izushi | Producer |
![]() | Toru Narihiro | Director |
![]() | Kentaro Nishimura | Supervisor |
![]() | Takanori Hino | System Program |
![]() | Takafumi Kaneko | System Support |
![]() | Chikara Yamamoto | A.I. Program |
![]() | Makoto Katayama | Program Support |
![]() | Mitsuru Matsumoto | Design Maps Program |
![]() | Ryou Hirata | Character Design Map Design Battle Animation |
![]() | Makoto Shimojo | Graphic Design |
![]() | Ryuichiro Koguchi | Field Training Design Battle Animation |
![]() | Sumiko Miki | Map Design Battle Animation |
![]() | Taishi Senda | Sound Composer |
![]() | Masahiro Higuchi | Graphic Support |
![]() | Sachiko Wada | Graphic Support |
![]() | Maki Takemori | Graphic Support |
![]() | Masayuki Horikawa | Scenario Support |
![]() | Taeko Kaneda | Art Design |
![]() | Fujiko Nomura | Artwork |
![]() | Kiyomi Itani | Artwork |
![]() | Kenji Nakajima | Technical Support |
![]() | Kenji Imai | Technical Support |
![]() | Kai Zeh | Localization Europe |
![]() | Kai Neumann | Localization Europe |
![]() | Tanja Baar | Localization Europe |
![]() | Marcus Krause | Localization Europe |
![]() | Maurice Tisdale | Localization Europe |
![]() | Andreas Dietz | Localization Europe |
![]() | Angel Victoria | Localization Europe |
![]() | Andrea Jaehn | German Translation |
![]() | Daniel Schäefers | German Translation |
![]() | Miguel López Genicio | Spanish Translation |
![]() | Angel Rodriguez | Spanish Translation |
![]() | Daniel Charbit | French Translation |
![]() | Nicolas Gourio | French Translation |
![]() | Tim O'Leary | NOA Localization |
![]() | William Trinen | NOA Localization |
![]() | Nathan Bihldorff | NOA Localization |
![]() | Jeff Miller | NOA Localization Management |
![]() | Leslie Swan | NOA Localization Management |
![]() | Michael Kelbaugh | Testing & Debug |
![]() | Todd Buechele | Testing & Debug |
![]() | NOA Debug Staff | Testing & Debug |
![]() | Super Mario Club | Testing & Debug |
![]() | Aaron Giddings | Playtesting |
![]() | Ash Singh | Playtesting |
![]() | Minoru Arakawa | Special Thanks |
![]() | Manabu Fukuda | Special Thanks |
![]() | Ryouichi Kitanishi | Special Thanks |
![]() | Kouzou Ikuno | Special Thanks |
![]() | Toshiyuki Nakamura | Special Thanks |
![]() | Masahiro Nakamori | Special Thanks |
![]() | Toshio Sengoku | Special Thanks |
![]() | Yusuke Kitanishi | Special Thanks |
![]() | Ryota Kawade | Special Thanks |
![]() | Toshitaka Muramatsu | Special Thanks |
![]() | Motomu Chikaraishi | Special Thanks |
![]() | Koichi Kishi | Special Thanks |
![]() | Shigeyuki Asa | Special Thanks |
![]() | Sachio Kurita | Special Thanks |
![]() | Chie Kawabe | Special Thanks |
![]() | Hitomi Nakano | Special Thanks |
![]() | Tokuko Hirose | Special Thanks |
![]() | Rumiko Matsumoto | Special Thanks |
![]() | Masao Yamamoto | Special Thanks |
![]() | Takao Nakano | Special Thanks |
![]() | Mitsuaki Sakamaki | Special Thanks |
![]() | Eisaku Nakae | Special Thanks |
![]() | Ryuta Kaimoto | Special Thanks |
![]() | Toshihiro Toza | Special Thanks |
![]() | Yoshihito Ikebata | Special Thanks |
![]() | H. Fukushima | Special Thanks |
![]() | T. Hirose | Special Thanks |
![]() | M. Ikeshita | Special Thanks |
![]() | H. Katou | Special Thanks |
![]() | S. Kawaguchi | Special Thanks |
![]() | K. Kawashima | Special Thanks |
![]() | T. Komada | Special Thanks |
![]() | N. Maeda | Special Thanks |
![]() | K. Masutani | Special Thanks |
![]() | A. Matsumoto | Special Thanks |
![]() | Y. Mizuno | Special Thanks |
![]() | M. Mori | Special Thanks |
![]() | K. Moriyasu | Special Thanks |
![]() | H. Murata | Special Thanks |
![]() | Kei Nadabe | Special Thanks |
![]() | H. Nakajima | Special Thanks |
![]() | A. Nakatsumi | Special Thanks |
![]() | T. Nishigaki | Special Thanks |
![]() | K. Osaka | Special Thanks |
![]() | A. Shirai | Special Thanks |
![]() | Y. Tanaka | Special Thanks |
![]() | S. Uno | Special Thanks |
![]() | Y. Yagi | Special Thanks |