Nintendo R&D1
Nintendo Research & Development 1 commonly abbreviated as Nintendo R&D1 was a development group that was formed when Nintendo’s oldest video game development team Nintendo Research & Development split into several groups to expand their service offerings as well as for each team to concentrate on particular products and services. Founded around 1977, Gunpei Yokoi was appointed head of R&D1, while Masayuki Uemura was appointed head of Nintendo R&D2.
Gunpei Yokoi’s R&D1 continued focusing on the creation of arcade games while developing hardware for Nintendo to enter into the handheld video game market while Masayuki Uemura’s R&D2 team focused on the creation of hardware for Nintendo to enter into the home console video game market. R&D1 shifted their focus away from experimenting with projection methods using various film-based formats that were used by Nintendo’s Research & Development prior to the division splitting into multiple groups. The team followed the video game industry in creating video arcade games based on micro-processor technology with the release of their first arcade game “Computer Othello” in 1978.
Nintendo had some success in Japan and was determined to expand into the North American market and decided to open Nintendo of America. Minoru Arakawa, president of the newly founded Nintendo of America placed a large order for Nintendo R&D1’s latest arcade game “Radar Scope” in 1979 as the game was very popular in Japan at the time. The game only stayed popular for a short period and by the time the game arrived in New York months had passed and the buzz surrounding the game had dissipated. The North American market was unimpressed leaving Nintendo of America stuck with thousands of unsold units. Faced with an imminent financial disaster Arakawa pleaded with Hiroshi Yamauchi, Nintendo’s CEO and his father-in-law to provide him with a new game which could be placed in the unsold Radar Scope units so that the hardware could be reutilized.

Division | Research & Development 1 Department |
Parent Company | Nintendo |
Location | Kyoto, Japan |
Developer | Nintendo R&D1 |
Predecessor | Research & Development |
Successor | Software Planning & Development |
Founded | 1977 |
Defunct | 2004 |
Hiroshi Yamauchi appointed the task of fixing the game to Shigeru Miyamoto one of Nintendo’s newest game designers. Shigeru Miyamoto determined that it would be best to build a new game from scratch instead of trying to tweak a game that was already not appealing to the North American market. Miyamoto designed Donkey Kong using the Radar Scope hardware and was able to convert the unsold units to be able to play his new game. Nintendo of America rebranded the arcade cabinets and launched Donkey Kong to see if it would rectify their financial issues, it went on to become a huge success and ended up saving Nintendo of America from bankruptcy.
The release of Donkey Kong in 1981 firmly secured Nintendo as a key video game developer in the western market. The team continued to develop and release high quality and popular arcade games such as Donkey Kong Jr., Popeye, Mario Bros and Donkey Kong 3 while developing other new product lines for Nintendo.
In the late 1970s during his daily commute Gunpei Yokoi noticed a bored businessman on the train playing with an LCD calculator to pass time. From observing the man, Yokoi conceived the idea of a device that would act as both a watch and a miniature video game which could be used to pass time. Gunpei Yokoi’s concept would come to fruition with the creation of the Game & Watch, a line of handheld electronic games. The Game & Watch series of devices were a massive success for Nintendo going on to sell a combined total of 43.4 million units worldwide over its lifecycle.
Released in 1980, Game & Watch: Ball was the first release in the Game & Watch Silver series, named after its metallic faceplate. Yokoi continued to evolve and refine the Game & Watch series over the release of 60 different hardware releases between 1980 and 1991. In early 1981 they debuted the Gold series, in mid-1981 a wide screen series and in 1982 introduced the Multi Screen series which would later be reintroduced when the Nintendo DS was released in 2004. While developing a Donkey Kong port for the Game & Watch the development team were investigating ways to simulate the control of Mario as they were unable to use a joystick like in the original arcade game as it would reduce the system’s portability, Yokoi came up with the idea of the direction pad (D-pad). Early Game & Watch systems had a button for each action such as moving left and right or jumping. However, for the new system the team introduced the “cross” directional pad, a flat, four-way directional control with one button on each point.
The D-pad became one of the most important controller innovations and has been incorporated in various forms in every major video game console since in conception in 1982. The D-pad was incorporated into R&D2’s Family Computer home console which released in 1983 in Japan and later redesigned as released in western markets as the Nintendo Entertainment System. R&D1 played a major role in the success of R&D2’s release of the Famicom/Nintendo Entertainment System by developing many early releases for the system.
The first of the releases were ports of their popular arcade titles such as Donkey Kong, Donkey Kong 3, Excitebike, Wild Gunman and Duck Hunt but it wasn’t long before unique titles were developed and released for the new console. Within R&D1 was a small team known as “Team Shikamaru” that was composed of Makoto Kano, Yoshio Sakamoto, and Toru Osawa. The group was responsible for designing characters and coming up with scripts for several games including Metroid and Kid Icarus.
Following the success of the Game & Watch handheld line, the development team started working on its successor. This time the system would be designed around interchangeable cartridges opposed to dedicate built in games. Code named the “Dot Matrix Game” after its dull green dot-matrix screen the system was released in 1989 as the Game Boy. The Game Boy was an 8-bit handheld game console and was the first release in the Game Boy family of systems that would span seven different hardware releases between 1989 and 2005.
Nintendo’s second handheld game console, the Game Boy combines features from both the Nintendo Entertainment System and Game & Watch hardware. The console features a dull green dot-matrix screen with adjustable contrast dial, five control buttons (D-pad, two game buttons, “start” and “select”), a single speaker with adjustable volume dial, and uses cartridges for its games. At launch, it was sold either as a standalone unit, or bundled with one of several games, namely Super Mario Land or Tetris.
Despite being technologically inferior to its fourth-generation competitors (Sega’s Game Gear, Atari’s Lynx, and NEC’s TurboExpress), the Game Boy received praise for its battery life and durability in its construction. It quickly outsold the competition, selling one million units in the United States within a few weeks. The Game Boy and its successor, the Game Boy Color, have sold an estimated 118 million units worldwide. It is one of the most recognizable devices from the 1990s, becoming a cultural icon in the years following its release. Several redesigns were released during the console’s lifetime, including the Game Boy Pocket in 1996 and the Game Boy Light in 1998.
In 1995, R&D1 released the Virtual Boy, a 32-bit table-top portable video game console designed to display stereoscopic 3D graphics using a head-mounted display. Gamers would place their face against the eyepiece to see a red monochrome display while the games used a parallax effect to create the illusion of depth. The Virtual Boy was a commercial failure in a rare miss by Nintendo to gauge market demand. The system only sold 770,000 units and was discontinued in early 1996.
On August 15, 1996 Gunpei Yokoi made the decision to part ways with Nintendo after over 30 years of service to form his own company, Koto Laboratory. After Yokoi’s departure engineer Takehiro Izushi was appointed the new general manager of the department. During the transition the decision was made to separate the department’s hardware team to create a new hardware development department called Nintendo Research & Engineering lead by Satoru Okada. The software development team remained with R&D1 shifting the department’s focus to develop games for other Nintendo developed consoles.
In 2004, the department, along with Nintendo R&D2, was absorbed into the newly created Nintendo Software Planning & Development division. Satoru Iwata created and appointed himself as general manager of the new division to focus on co-producing and supervising second-party development, thus relieving the Entertainment Analysis & Development division (EAD) and its general manager Shigeru Miyamoto to focus on first-party projects.
Known For:
The Video Game Years - Game & Watch
The Video Game Years
A TV show that examines the history, culture and oddities of video games. Each episode focuses on a specific year and the influential games of that year.
- Arcade
- Game & Watch
- Games
- Consoles
- R&D1 Staff
Year | Box | Title | Platform | Genre |
---|---|---|---|---|
1978 | ![]() | Computer Othello | Arcade | Board Game |
1978 | ![]() | Test Driver | Arcade | Driving |
1978 | ![]() | Block Fever | Arcade | Action |
1979 | ![]() | Space Fever | Arcade | Shooter |
1979 | ![]() | SF-Hisplitter | Arcade | Shooter |
1979 | ![]() | Space Launcher | Arcade | Shooter |
1979 | ![]() | Sheriff | Arcade | Multi-Directional Shooter |
1979 | ![]() | Monkey Magic | Arcade | Action |
1979 | ![]() | Head On N | Arcade | Maze |
1979 | ![]() | Bomb Bee N | Arcade | Pinball |
1979 | ![]() | Smashmatic | Arcade | Sports Table Tennis |
1979 | ![]() | Dead Line | Arcade | Maze |
1979 | ![]() | Fancy Ball | Arcade | Maze |
1980 | ![]() | Space Firebird | Arcade | Shooter |
1979 | ![]() | Radar Scope | Arcade | Shooter |
1980 | ![]() | Heli Fire | Arcade | Shooter |
1981 | ![]() | Donkey Kong | Arcade | Platformer |
1981 | ![]() | Sky Skipper | Arcade | Action |
1981 | ![]() | Space Demon | Arcade | Shooter |
1982 | ![]() | Donkey Kong Jr. | Arcade | Platformer |
1982 | ![]() | Popeye | Arcade | Platformer |
1983 | ![]() | Mario Bros. | Arcade | Platformer |
1983 | ![]() | Donkey Kong 3 | Arcade | Shooter |
1984 | ![]() | Vs. Balloon Fight | Arcade | Platformer |
1984 | ![]() | Vs. Baseball | Arcade | Sports Baseball |
1984 | ![]() | Vs. Clu Clu Land | Arcade | Action Puzzle |
1984 | ![]() | Vs. Duck Hunt | Arcade | Light Gun |
1984 | ![]() | Vs. Excitebike | Arcade | Racing |
1984 | ![]() | Vs. Hogan's Alley | Arcade | Light Gun |
1984 | ![]() | Vs. Pinball | Arcade | Pinball |
1984 | ![]() | Vs. Tennis | Arcade | Sports Tennis |
1984 | ![]() | Vs. Urban Champion | Arcade | Fighting |
1984 | ![]() | Vs. Wild Gunman | Arcade | Light Gun |
1984 | ![]() | Vs. Wrecking Crew | Arcade | Platformer Puzzle |
1984 | ![]() | Vs. Golf | Arcade | Sports Golf |
1984 | ![]() | Vs. Mahjong | Arcade | Board Game |
1985 | ![]() | Vs. Ice Climber | Arcade | Platformer |
1985 | ![]() | Vs. Ladies Golf | Arcade | Sports Golf |
1985 | ![]() | Vs. Soccer | Arcade | Sports Soccer |
1986 | ![]() | Vs. Slalom | Arcade | Sports Slalom |
1986 | ![]() | Vs. Super Mario Bros. | Arcade | Platformer |
1986 | ![]() | Vs. Volleyball | Arcade | Sports Volleyball |
1987 | ![]() | Vs. Gumshoe | Arcade | Light Gun |
1990 | ![]() | Vs. Dr. Mario | Arcade | Puzzle |
Year | Box | Title | Platform | Genre |
---|---|---|---|---|
1983 | ![]() | Donkey Kong | Nintendo Entertainment System | Platform |
1983 | ![]() | Baseball | Famicom Nintendo Entertainment System Famicom Disk System | Sports Baseball |
1983 | ![]() | Donkey Kong Jr. Math | Famicom Nintendo Entertainment System | Educational |
1983 | ![]() | Mahjong | Famicom Famicom Disk System | Board Game |
1984 | ![]() | Donkey Kong 3 | Nintendo Entertainment System | Shooter |
1984 | ![]() | Devil World | Nintendo Entertainment System | Maze |
1984 | ![]() | Excitebike | Famicom Nintendo Entertainment System | Racing |
1984 | ![]() | Hogan's Alley | Famicom Nintendo Entertainment System | Light Gun Shooter |
1984 | ![]() | Urban Champion | Nintendo Entertainment System | Fighting |
1984 | ![]() | Clu Clu Land | Nintendo Entertainment System | Puzzle |
1984 | ![]() | Tennis | Famicom Nintendo Entertainment System Famicom Disk System | Sports Tennis |
1984 | ![]() | Wild Gunman | Famicom Nintendo Entertainment System | Light Gun Shooter |
1984 | ![]() | Duck Hunt | Famicom Nintendo Entertainment System | Light Gun Shooter |
1985 | ![]() | Mach Rider | Famicom Nintendo Entertainment System | Racing Action |
1985 | ![]() | Balloon Fight | Nintendo Entertainment System | Action |
1985 | ![]() | Ice Climber | Nintendo Entertainment System | Platformer |
1985 | ![]() | Wrecking Crew | Nintendo Entertainment System | Action Puzzle |
1985 | ![]() | Gyromite | Nintendo Entertainment System Famicom | Puzzle |
1985 | ![]() | Stack-up | Nintendo Entertainment System Famicom | Puzzle |
1986 | ![]() | Gumshoe | Nintendo Entertainment System | Light Gun Shooter |
1986 | ![]() | Metroid | Nintendo Entertainment System Famicom Disk System | Action-Adventure |
1986 | ![]() | Kid Icarus | Nintendo Entertainment System Famicom Disk System | Action Platformer |
1987 | ![]() | Volleyball | Nintendo Entertainment System Famicom | Sports Volleyball |
1987 | ![]() | Nakayama Miho no Tokimeki High School | Nintendo Entertainment System | Dating Sim |
1988 | ![]() | Famicom Detective Club | Nintendo Entertainment System | Adventure |
1988 | ![]() | Famicom Grand Prix II: 3D Hot Rally | Famciom Disk System | Racing |
1989 | ![]() | Alley Way | Game Boy | Action |
1989 | ![]() | Balloon Kid | Game Boy | Action |
1989 | ![]() | Baseball | Game Boy | Sports Baseball |
1989 | ![]() | Famicom Detective Club 2 | Nintendo Entertainment System | Adventure |
1989 | ![]() | Tetris | Nintendo Entertainment System Game Boy | Puzzle |
1989 | ![]() | Super Mario Land | Game Boy | Platformer |
1989 | ![]() | Dr. Mario | Famicom Nintendo Entertainment System Game Boy | Puzzle |
1991 | ![]() | Barker Bill's Trick Shooting | Nintendo Entertainment System | Light Gun Shooter |
1990 | ![]() | Solar Striker | Game Boy | Scrolling Shooter |
1991 | ![]() | Kid Icarus: Of Myths and Monsters | Game Boy | Action Platformer |
1991 | ![]() | Metroid II: Return of Samus | Game Boy | Action-Adventure |
1992 | ![]() | Clu Clu Land: Welcome to New Clu Clu Land | Family Computer Disk System | Puzzle |
1992 | ![]() | Super Mario Land 2: Six Golden Coins | Game Boy | Platformer |
1992 | ![]() | Battle Clash | Super Nintendo Super Famicom | Shooter |
1992 | ![]() | Mario Paint | Super Nintendo Super Famicom | Creativity |
1992 | ![]() | Super Scope 6 | Super Nintendo Super Famicom | Light Gun Rail Shooter |
1992 | ![]() | X | Game Boy | Space Combat Simulator |
1993 | ![]() | Tetris 2 | Nintendo Entertainment System Famicom | Puzzle |
1994 | ![]() | Wario Land: Super Mario Land 3 | Game Boy | Platformer |
1994 | ![]() | Super Metroid | Super Nintendo Super Famicom | Action-Adventure Platformer |
1995 | ![]() | Mario's Tennis | Virtual Boy | Sports Tennis |
1995 | ![]() | Teleroboxer | Virtual Boy | Fighting |
1995 | ![]() | Mario Clash | Virtual Boy | Platformer Action |
1995 | ![]() | Virtual Boy Wario Land | Virtual Boy | Platformer |
1995 | ![]() | Kirby's Block Ball | Game Boy | Action |
1997 | ![]() | Game & Watch Gallery | Game Boy | Compilation |
1997 | ![]() | BS Tantei Club: Yuki ni Kieta Kako | Satellaview | Adventure |
1997 | ![]() | Game & Watch Gallery 2 | Game Boy Game Boy Color | Compilation |
1998 | ![]() | Wario Land II | Game Boy Game Boy Color | Platformer |
1998 | ![]() | Tetris DX | Game Boy Color | Puzzle |
1998 | ![]() | Wrecking Crew '98 | Super Famicom | Action Puzzle |
1999 | ![]() | Game & Watch Gallery 3 | Game Boy Color | Compilation |
2000 | ![]() | Trade & Battle: Card Hero | Game Boy Color | RPG |
2000 | ![]() | Wario Land 3 | Game Boy Color | Platromer |
2000 | ![]() | Sin and Punishment | Nintendo 64 | Rail Shooter |
2001 | ![]() | Wario Land 4 | Game Boy Advance | Platformer |
2002 | ![]() | Metroid Fusion | Game Boy Advance | Action-Adventure |
2003 | ![]() | Nintendo Puzzle Collection | GameCube | Compilation |
2003 | ![]() | WarioWare, Inc.: Mega Microgames! | Game Boy Advance | Action Rhythm |
2003 | ![]() | WarioWare, Inc.: Mega Party Games! | GameCube | Party Game |
2004 | ![]() | Metroid: Zero Mission | Game Boy Advance | Action-Adventure |
Year | Box | Title | Type |
---|---|---|---|
1989 | ![]() | Game Boy | Handheld |
1995 | ![]() | Game Boy Play-It-Loud! | Handheld |
1995 | ![]() | Virtual Boy | Handheld |
1996 | ![]() | Game Boy Pocket | Handheld |
Profile | Name | Company | Role | Tenure |
---|---|---|---|---|
![]() | Gunpei Yokoi | Nintendo | General Manager Producer | 1965-1996 |
![]() | Takehiro Izushi | Nintendo | General Manager Producer | 1975-2018 |
![]() | Yoshio Sakamoto | Nintendo | Director Designer | 1982-2017 |
![]() | Hitoshi Yamagami | Nintendo | Director Programmer | 1988-2019 |
![]() | Toru Osawa | Nintendo | Director | 1985-2019 |
![]() | Hirofumi Matsuoka | Nintendo | Designer | 1984-2011 |
![]() | Makoto Kano | Nintendo | Designer Director | 1972-2014 |
![]() | Shigeru Miyamoto | Nintendo | Director Designer | 1977-2019 |
![]() | Yukio Kaneoka | Nintendo | Sound Engineer Composer | 1981-1990 |
![]() | Hirokazu Tanaka | Nintendo | Composer Sound Engineer | 1980-2014 |
![]() | Genyo Takeda | Nintendo | Designer | 1972-2017 |
![]() | Masao Yamamoto | Nintendo | Programmer Director | 1978-2011 |
![]() | Kenji Nishizawa | Nintendo | Programmer Technical Support Business Coordinator | 1982-2014 |
![]() | Masayuki Uemura | Nintendo | Producer Engineer | 1972-2004 |
![]() | Kenji Miki | Nintendo | Director Producer President of Mario Club | 1982-2011 |
![]() | Kazuaki Morita | SRD | Programmer | 1984-2012 |
![]() | Toshihiko Nakago | SRD | Programmer | 1981-2019 |
![]() | Tadashi Sugiyama | Nintendo | Game Designer | 1983-2016 |
![]() | Akito Nakatsuka | Nintendo | Sound Design | 1984-2014 |
![]() | Satoru Okada | Nintendo | Chief Director Producer | 1969-2012 |
![]() | Satoru Iwata | HAL Laboratory Nintendo | Programmer Producer President of Nintendo | 1982-2000 2000-2015 |
![]() | Hiroji Kiyotake | Nintendo | Artist Designer | 1983-2011 |
![]() | Kenji Nakajima | Nintendo | Programmer Director | 1984-2016 |
![]() | Toshio Sengoku | Intelligent Systems | Programmer Producer | 1984-2019 |
![]() | Kenji Imai | Intelligent Systems | Programmer Project Manager | 1990-2105 |
![]() | Toru Narihiro | Intelligent Systems | Programmer Producer | 1985-2019 |
![]() | Takahiro Harada | Nintendo | Programmer Coordinator | 1987-2019 |
![]() | Masahiko Mashimo | Nintendo | Designer Coordinator | 1989-2016 |
![]() | Hiroyuki Kimura | Nintendo | Game Designer | 1988-2019 |
![]() | Tomoyoshi Yamane | Nintendo | Designer Coordinator | 1991-2019 |
![]() | Kenji Yamamoto | Nintendo | Composer Sound Supervisor | 1986-2019 |
![]() | Minako Hamano | Nintendo | Composer Sound Coordinator | 1991-2019 |
![]() | Yasuhiko Fujii | Intelligent Systems | Programmer | 1992-1994 |
![]() | Katsuya Yamano | Nintendo | Project Manager | 1991-2018 |
![]() | Yusuke Nakano | Nintendo | Illustration Supervisor | 1992-2019 |
![]() | Shinya Sano | Nintendo | Designer Coordinator | 1994-2019 |