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Naughty Dog

Naughty Dog is one of the most successful game development studios in the industry and is one of Sony’s flagship first party studios. They have created many well-known franchises such as Crash Bandicoot, Jak, Uncharted and The Last of Us. They are responsible for some of the most critically acclaimed and commercially successful games on Sony’s PlayStation consoles.

The company’s roots go back to 1984 when JAM Software was established by founders Andy Gavin and Jason Rubin. Gavin and Rubin started an independent development company as teenagers in high school, they named their company JAM Software short for Jason and Andy’s Magic Software. They self published Math Jam for the Apple II computer, distributing floppy disks with photocopied instructions in a plastic bag.

Ski Crazed BoxThey signed their first publishing deal with Michigan based company Baudville for the Apple II computer. JAM Software created a skiing game called Ski Crazed which was successful enough to continue the partnership with Baudville. Their next game was an adventure game called Dream Zone which they released on the Apple II, Amiga and DOS computers in 1987.

Gavin and Rubin were able to form a partnership with Electronic Arts for the creation of a few games. During finalizing the contract with Electronic Arts, it was discovered that another company existed under the name JAM Software forcing Gavin and Rubin to change their company’s name before the contract could be finalized. They were under a tight timeline to get the contract finalized and had 24 hours to come up with a new name, they landed on Naughty Dog.

JAM Software was renamed to Naughty Dog on September 9, 1989 to begin their partnership with Electronic Arts where they created Keef the Thief for Apple II, Amiga and DOS computers and Ring of Power for the Sega Genesis in 1991. In 1994, Rubin and Gavin create a 3DO title Way of the Warrior and presented it to Mark Cerny of Universal Interactive Studios. Cerny was impressed with the game and signed Naughty Dog to a three-game deal with Universal Interactive Studios.

Naughty Dog LogoNaughty Dog Office

DivisionNaughty Dog, LLC
Parent CompanySony Interactive Entertainment
LocationSanta Monica, Ca
United States
DeveloperNaughty Dog
PredecessorJam Software (1984-1989)
FoundersAndy Gavin
Jason Rubin
FoundedSeptember 27, 1984
Restructured1989: Naughty Dog, Inc.
Number of EmployeesApproximately 216

Crash Bandicoot BoxRubin and Gavin travelled across the country to move Naughty Dog to the Universal Studios back lot, while forming their plans for a three-dimensional action-platform game which became the first Crash Bandicoot game. Forming the three-game deal with Universal Interactive Studios provided Naughty Dog with the needed funds to expand and hire employees for their next game. Production of the game began in 1994 with the creation of a tool called Game Oriented Assembly Lisp, to create the characters and gameplay. After 14 months of development, the game was shown to Sony Computer Entertainment, who then signed on to publish the game. Crash Bandicoot was shown to the public for the first time at E3 and went on to become one of the highest-selling titles for the PlayStation console, selling over 6.8 million copies. During its heyday, Crash Bandicoot became Sony’s official mascot and one of the most popular pop culture creations on the globe. The series spanned a total of eighteen Sony published games and has shipped over 40 million copies worldwide.

Jak and Daxter The Precursor Legacy BoxNaughty Dog continued to develop multiple sequels to the Crash Bandicoot series for the PlayStation console before turning their interest towards developing a new series. With Universal Interactive Studios owning the rights to the Crash Bandicoot series, Naughty Dog could not develop future games on their own. With the upcoming release of the PlayStation 2, Naughty Dog started development on Jak and Daxter and in 2001 prior to the games release they were acquired by Sony Computer Entertainment.

Jak and Daxter: The Precursor Legacy was their first game release as a Sony first party developer. The game spawned the Jak and Daxter series which would see similar success as the Crash Bandicoot series. Set on an unnamed planet, the games follow the two protagonists, Jak and Daxter as they try to unlock the secrets of their world, and discover mysteries left behind by the Precursors. The franchise has sold over twelve million copies worldwide to date.

Uncharted Drake's Fortune BoxWith the technical advancement of the soon to be released PlayStation 3, the team felt that the technology was at the point where they could tackle a realistic action adventure game and did not need to focus on an animated art style like they have in the past. They began work on the Uncharted series and made their first approach to realistic worlds and characters. The Uncharted franchise has been praised for its cinematic quality and technical proficiency. Due to the success of Uncharted, they in braced this new approach through the use of cutting-edge technology and evocative, character-driven storytelling for all future releases. As of December 2017, the total global sales of the Uncharted franchise surpassed 41.7 million copies sold.

The Last of Us Remastered BoxCurrently Naughty Dog is focused on their newest franchise The Last of Us, a post-apocalyptic third-person action-adventure game. The game follows a teenage girl, Ellie and her adult protector, Joel in a post-apocalyptic United States overrun with humans infected with a disease. The Last of Us received universal acclaim upon release and a sequel is currently in development.

Known For:

Naught Dog Studio Tour and 30th Anniversary Documentary

Naughty Dog - Studio Tour with Evan Wells
Naughty Dog Full Length 30th Anniversary Video
  • Games Developed by Naughty Dog
  • Naughty Dog Staff

YearBoxTitlePlatformPublisherGenre
1985Math Jam BoxMath JamApple IIJAM SoftwareEducational
1986Ski Crazed BoxSki CrazedApple IIBaudvilleSports
1987Dream Zone BoxDream ZoneAmiga
Apple II
Atari ST
DOS
BaudvilleAdventure
1989Keef the Thief BoxKeef the ThiefAmiga
Apple II
DOS
Electronic ArtsRPG
1991Rings of Power BoxRings of PowerSega Mega Drive
Seta Genesis
Electronic ArtsRPG
1994Way of the Warrior BoxWay of the Warrior3DOUniversal Interactive StudiosFighting
1996Crash Bandicoot BoxCrash BandicootPlayStationSony Computer EntertainmentPlatformer
1997Crash Bandicoot 2 Cortex Strikes Back BoxCrash Bandicoot 2: Cortex Strikes BackPlayStationSony Computer EntertainmentPlatformer
1998Crash Bandicoot 3 Warped BoxCrash Bandicoot: WarpedPlayStationSony Computer EntertainmentPlatformer
1999Crash Team Racing BoxCrash Team RacingPlayStationSony Computer EntertainmentRacing
2001Jak and Daxter The Precursor Legacy BoxJak and Daxter: The Precursor LegacyPlayStation 2Sony Computer EntertainmentPlatformer
2003Jak II BoxJak IIPlayStation 2Sony Computer EntertainmentPlatformer
2004Jak 3 BoxJak 3PlayStation 2Sony Computer EntertainmentPlatformer
2005Jak X Combat Racing BoxJak X: Combat RackingPlayStation 2Sony Computer EntertainmentRacing
2007Uncharted Drake's Fortune BoxUncharted: Drake's FortunePlayStation 3Sony Computer EntertainmentAction-Adventure
Third-Person Shooter
2009Uncharted 2 Among Thieves BoxUncharted 2: Among ThievesPlayStation 3Sony Computer EntertainmentAction-Adventure
Third-Person Shooter
2011Uncharted 3 Drake's Deception BoxUncharted 3: Drake's DeceptionPlayStation 3Sony Computer EntertainmentAction-Adventure
Third-Person Shooter
2012Jak and Daxter Collection BoxJak and Daxter CollectionPlayStation 3
PlayStation Vita
Sony Computer EntertainmentPlatformer
Compilation
2013The Last of Us BoxThe Last of UsPlayStation 3Sony Computer EntertainmentAction-Adventure
Survival Horror
2014The Last of Us Left BehindThe Last of Us: Left BehindPlayStation 3
PlayStation 4
Sony Computer EntertainmentAction-Adventure
Survival Horror
2014The Last of Us Remastered BoxThe Last of Us RemasteredPlayStation 4Sony Computer EntertainmentAction-Adventure
Survival Horror
2015Uncharted The Nathan Drake Collection BoxUncharted: The Nathan Drake CollectionPlayStation 4Sony Computer EntertainmentAction-Adventure
Third-Person Shooter
Compilation
2016Uncharted 4 A Thief's End BoxUncharted 4: A Thief's EndPlayStation 4Sony Computer EntertainmentAction-Adventure
Third-Person Shooter
2017Uncharted The Lost Legacy BoxUncharted: The Lost LegacyPlayStation 4Sony Computer EntertainmentAction-Adventure
Third-Person Shooter
2020The Last of Us Part II BoxThe Last of Us Part IIPlayStation 4Sony Computer EntertainmentAction-Adventure
Survival Horror

ProfileNameRole
Evan WellsEvan WellsCo-presidents
Christophe BalestraChristophe BalestraCo-presidents
Bob RafeiBob RafeiArt Directors
Bruce StraleyBruce StraleyArt Directors
Amy HennigAmy HennigGame Director
Lead Writer
Pål-Kristian EngstadPål-Kristian EngstadLead Programmers
Dan LiebgoldDan LiebgoldLead Programmers
Travis McIntoshTravis McIntoshLead Programmers
Erick PangilinanErick PangilinanLead Environment Artists
Profile PlaceholderRobert AdamsLead Environment Artists
Bruce SwansonBruce SwansonAudio Lead
Josh ScherrJosh ScherrLead Cinematic Animator
Co-writer
Jeremy YatesJeremy YatesLead Game Animator
Richard LemarchandRichard LemarchandLead Game Designer
Michael HatfieldMichael HatfieldLead Prop Artist
Toby ToblerToby ToblerLead Lighting Artist
Judd SimantovJudd SimantovArt Technical Lead
Richard DiamantRichard DiamantLead Character Artist
Justin MonastJustin MonastDirector of Information Technology
Christopher ChristensenChristopher ChristensenProgrammers
Jonathan LanierJonathan LanierProgrammers
Sergiy MigdalskiySergiy MigdalskiyProgrammers
Carlos Gonzalez-OchoaCarlos Gonzalez-OchoaProgrammers
Richard LambRichard LambProgrammers
Marshall RobinMarshall RobinProgrammers
Fengquan WangFengquan WangProgrammers
Charles TangoraCharles TangoraProgrammers
Christian GyrlingChristian GyrlingProgrammers
John BellomyJohn BellomyProgrammers
Jason GregoryJason GregoryProgrammers
Lucas PopeLucas PopeProgrammers
Ian JonesIan JonesProgrammers
Profile PlaceholderJeff ShafferProgrammers
Eric IwasakiEric A. IwasakiTechnical Shader Artist
Eric BaldwinEric BaldwinCinematic Animators
Kion PhillipsCinematic Animators
Van PhanCinematic Animators
Troy SloughIn-game Animation
Michael YoshIn-game Animation
John KimIn-game Animation
Don PooleEnvironment Modelers
Reuben ShahEnvironment Modelers
Henry ChengEnvironment Modelers
Brian PatenaudeEnvironment Modelers
Teagan MorrisonEnvironment Modelers
Santiago Gutiérrez CortésEnvironment Modelers
Christophe DesseEnvironment Modelers
Hirokazu YasuharaGame Design
Neil DruckmannGame Design
Philippe MorinGame Design
Benson RussellGame Design
Jane MullaneyProp Modelers
Paul MoyaProp Modelers
Inkyo LeeProp Modelers
Charlotte Francis MorganShader/Texture Artists
Malcolm HeeShader/Texture Artists
Tate MosesianShader/Texture Artists
Behrooz RoozbehShader/Texture Artists
Cory HamiltonShader/Texture Artists
Vicki LiuShader/Texture Artists
John GermannShader/Texture Artists
Christian NakataShader/Texture Artists
Darcy KorchShader/Texture Artists
Nichol NormanShader/Texture Artists
Omar GaticaLighting Artist
Ryan TrowbridgeTechnical Artist
Ricardo ArizaCharacter Artists
Tyler BreonCharacter Artists
Shaddy SafadiConcept Artists
Robh RuppelConcept Artists
Michael FadolloneEffects Artists
Troy AdamEffects Artists
Matthew MorganEffects Artists
Ammie PuckettLocalization Manager
Taylor KurosakiAudio / Video Editor
Charles DeLaySystems Administrator
Conner MorlangQA Manager
Christine KorkoszDirector of Operations
Victoria FortsonOffice Associate
David SimpsonICE Team
Manny KoICE Team
Swaminathan NarayananICE Team
Jason HughesICE Team
Cort StrattonICE Team
Jason ScanlinICE Team
Boris BatkinICE Team
Mohammad S. BorujeniICE Team
Shan-Min ChaoICE Team
Andrew CoveICE Team
Cédric LallainICE Team
Bryan McNettICE Team
Mark CernyAdditional Game Design
Additional Programming
Erwin MadridPre-Visualization & Concept Design
Kory HeinzenPre-Visualization & Concept Design
Phu T. GiangAdditional Concept Design
Hugo MartinAdditional Concept Design
Michael YamadaAdditional Concept Design
Felix YoonAdditional Concept Design
Greg EdmonsonMusic Composor
David J. WittersAdditional Lighting (Cinematics)
Daniel BarkerAdditional Animation
Robert BlyeAdditional Animation
Shamil RasizadeAdditional Animation
Brian RobisonAdditional Animation
Mike HaAdditional Sound
Michael CalozAdditional Design (Scripting)
John EdwardsAdditional Effects
Taylor MollAdditional Shading/Texture
Adam RootQA Team
Dennis KuzminQA Team
Josh HarrisonQA Team
Joshua MacDonaldQA Team
Michael HourihanQA Team
Nick MurphyQA Team
Phillph DrummondQA Team
Robert HargravesQA Team
Ronnie JunQA Team
Ryan SorokoQA Team
Tony BlackQA Team
Vic AlvaradoQA Team
Warren PriceQA Team
Jason RubinCo-Founder
Andy GavinCo-Founder