Inti Creates is an independent Japanese video game developer that was founded in 1996 by former Capcom employees. After spending several years developing unique original concepts, the development studio established a partnership with their former employer to develop the Mega Man Zero series. The small development studio became known for the Mega Man Zero and Mega ZX series before shifting focus to concentrate on creating their own intellectual properties.
The development studio was founded by a group of video game developers including producer Takuya Aizu, designer Yoshihisa Tsuda and Sound Designer Ippo Yamada. The team’s first two titles were developed for the PlayStation and published by Sony. The first of the two was an action racing game called Speed Power Gunbike and the second was a third-person shooter with dating sim elements entitled Love & Destroy. Both titles were Japanese exclusives, and it wouldn’t be before 2002 until the developer would see a release outside of Japan.
Their first game to be released outside of Japan was the first installment in the Mega Man Zero series on September 10, 2002. Since that time the studio has developed 10 Mega Man titles over the next 8 years which include the Mega Man Zero series, Mega Man ZX series, Mega Man 9 and Mega Man 10. The studios last Mega Man title was Mega Man 10 which released in 2010. While the developer released numerous Mega Man titles in North America, they also created many titles which were exclusive to Japan. In Japan the development studio would not only be known for the Mega Man Zero series but also for the popular Crayon Shin-chan series.
In 2008 they expanded by opening a second studio in Nagoya City, Aichi Prefecture, Japan. While continuing to develop and co-develop games for numerous publishers Inti Creates has also been involved in other projects at various levels such as developing key artwork, concepts and character illustrations for Wayforward’s Shantae and the Pirate’s Curse and Shantae: Half-Genie Hero.
|Location||Ichikawa City, Chiba
|Founded||May 8, 1996|
|Number of Employees||Approximately 100|
On August 29, 2014 with the release of Azure Striker Gunvolt the developer expanded their portfolio by becoming a publisher. It was the first time in their 18-year existence that they would publish a game by self publishing Azure Striker Gunvolt. Since publishing their first title in mid 2014 Inti Creates has continued to self publish the majority of games they develop.
In addition to developing and publishing games in their flagship series Azure Striker Gunvolt and its spinoff series Mighty Gunvolt the team has rebooted Sunsoft’s Blaster Master and worked on projects with Keiji Inafune and Koji Igarashi. They first worked with Keiji Inafune and his design studio Comcept on Mighty No. 9. Comcept worked on the game’s design and story while Inti Creates developed the game based on Comcept’s vision.
In 2016 they worked with Koji Igarashi on his Kick Starter project Bloodstained: Ritual of the Night. Their original involvement in the project was to support the development of Ritual of the Night but began planning Curse of the Moon after completing the original alpha version of Ritual of the Night for E3 2016. The developer would shift focus from supporting Ritual of the Night to leading the development of Bloodstained: Curse of the Moon in late 2017. Curse of the Moon was a successful partnership spawning a sequel in 2020.
The studio has become one of Japan’s biggest and most successful independent developers. Since their first release in 1998 the studio has developed over 50 games for major video game publishers such as Capcom, Bandai Namco, Sega and Sony Computer Entertainment.
Azure Striker GUNVOLT 3 & Bloodstained: Curse of the Moon 2 Trailers