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Ape Inc.

Ape Inc. was a Japanese video game developer that was founded in March 1989 as an affiliate of Nintendo and is best known for the creation of the EarthBound series.  The studio was created for the sole purpose of developing the Famicom role playing game Mother.  The concept of the development studio began when then president of Nintendo, Hiroshi Yamauchi saw a television interview of Japanese copywriter Shigesato Itoi defending the video game industry. 

During the mid 1980s video games were not seen as an acceptable form of media and was seen more as a toy then a form of entertainment.  Video games were unpopular with many demographics and Itoi was defending them on TV using manga as a comparison.   At one time manga was seen as taboo in Japan and that college students would be scorned for having manga, however, overtime the perception for manga would change and it became a popular and acceptable form of media.  Itoi went on explaining that video games were in the same position and that he believed that video games would eventually be an even bigger part of the Japanese culture than manga.

After seeing the television interview Hiroshi Yamauchi wanted to meet Shigesato Itoi and invited him to Nintendo’s office.   Itoi was honoured to be invited to Nintendo’s headquarters and accepted Yamauchi’s invitation.  During his visit Yamauchi showed him a game that was in development to get his opinion then introduced him to Shigeru Miyamoto.  

Itoi recently became a fan of role-playing games after playing Dragon Quest on the Famicom and noticed that the majority of RPG’s were set in the past, centering around swords and magic.   Itoi pitched the idea for an RPG set in modern times that followed a group of kids to Miyamoto.   Miyamoto was intrigued by the proposal however stressed how demanding a video game project could be as Itoi had no experiences in the video game industry.   He asked Itoi if he was serious about creating a game and how involved he planned on being.

Miyamoto told Itoi to give him some time to figure out how he could get a team together as all of Nintendo’s internal teams were tied up on existing projects.  Based on Miyamoto’s questioning and response Itoi felt that he was not interested and politely passing on his idea, however after a short period of time Miyamoto got back to Itoi with a plan to assemble a team to create Itoi’s concept for a video game.  Since all of Nintendo’s internal teams were tied up, Miyamoto arranged to have a new team assembled which led to the formation Ape Inc.

TypePrivately Owned
PartnershipShigesato Itoi
Nintendo
LocationIchikawa City, Chiba Prefecture
Japan
DeveloperApe Inc.
PredecessorNone
SuccessorCreatures Inc.
FoundedMarch 1989
FounderShigesato Itoi
Defunct1995

The new development studio was formed in March 1989 with Shigesato Itoi as the company’s CEO and the director of the studios first game, Mother.  The small development team leased an apartment in Ichikawa City in Chiba Prefecture, Japan which Itoi would travel too from Tokyo every night after his day job as a copywriter.  The studio finished and released Mother exclusively in Japan on July 27, 1989 for the Famicom.  As soon as the project wrapped up early prototypes and general concept work began for a sequel.  During the early planning stages of Mother 2 the development team primarily served to assist other developers on separate projects.

Tsunekazu Ishihara joined Ape Inc. after Mother’s release and became very involved with the company. In 1991, Ishihara became vice president where he took charge the production of such games Mother 2 and Mario’s Picross.  With the sequel set to be developed for Nintendo’s new 16-bit system, the Super Famicom the development team outgrew the apartment they leased and moved to the 7th floor of Nintendo’s branch office in Kanda.

The development of Mother 2, a.k.a. EarthBound in western markets spent five years in development and faced many challenges with repeated threats of cancellation until Satoru Iwata joined the team. Development of EarthBound hit a wall with the programming of the game coming to a complete standstill. Nintendo suggested that Itoi meet with Satoru Iwata, a skilled programmer at HAL Laboratory at the time. Iwata inspected the programming and believed it would take 2 years to fix. He suggested starting from scratch as to complete a ground up rebuild would only take 6 months. Iwata was appointed lead programmer and the team moved forward with the rebuild. Since two companies were now working on the development of the game, responsibilities were split between two studios. Ape Inc had more resources working on the title and oversaw data aspects of the game while HAL Laboratory worked on the programming.  Iwata lived up to his word, and the team was able to finish the game in six months and spent another six months polishing the game prior to release.

After the completion of Mother 2 (EarthBound) Shigesato Itoi wasn’t sure if he was going to make another game in the franchise or not and Ape Inc was dismantled in 1995.  A new company, Creatures Inc. was formed on November 8, 1995 by Ishihara along with former members of the EarthBound development team with Nintendo investing in the newly formed developer who would become known for their involvement in the Pokémon franchise.

Known For:

The history of mother & Earthbound beginnings announcement

The Birth of MOTHER - A Melody of Love | EarthBound Beginnings Documentary
Nintendo eShop - Earthbound Beginnings: A Message from Mr. Itoi
  • Games Developed By Ape Inc.
  • Ape Inc. Staff

YearBoxTitlePlatformGenrePublisher
1989Mother BoxMotherFamicomRPGNintendo
1993MonopolySuper FamicomBoard GameTomy
1994EarthBound BoxEarthBoundSuper Nintendo
Super Famicom
RPGNintendo
1995Mario's PicrossGame BoyPuzzleNintendo
1995Tamori's PicrossSuper FamicomPuzzleNintendo
1995The Monopoly Game 2Super FamicomBoard GameTomy
1995Mario's Super Picross BoxMario's Super PicrossSuper FamicomPuzzleNintendo
2003Mother 1+2Game Boy AdvanceRPGNintendo
2015EarthBound Beginnings BoxEarthBound BeginningsWii URPGNintendo

ProfileNameRoleTenure
Shigesato ItoiShigesato ItoiFounder
CEO
Director
Designer
1989-1995
Tsunekazu IshiharaVice President
Special Effects Artist
Line Producer
1990-1995
Miyuki KureDesigner1989
Profile PlaceholderAkio OhmoriMusic Producer
Sound Producer
1989-1995
Profile PlaceholderRitsuo KamimuraMusic Producer
Sound Producer
1989-1995
Keiichi SuzukiKeiichi SuzukiMusical Effects1989-1995
Shinbo MinamiCharacter Designer1989
Tatsuya IshiiCharacter Designer1989
Profile PlaceholderMasao TottoriFigure Modeling1989
Profile PlaceholderKazuya NakataniProgrammer1989
Profile PlaceholderTakayuki OnoderaProgrammer1989
Profile PlaceholderMotoo YasumaProgrammer1989
Profile PlaceholderMasayuki KameyamaScenario Assistants1989
Profile PlaceholderHideo KonScenario Assistants1989
Profile PlaceholderKatsutomo MaeiwaScenario Assistants1989
Kuniko SakuraiScenario Assistants1989
Profile PlaceholderMasahiro TatemotoCoordinator1989
Profile PlaceholderTakashi KawaguchiCoordinator
Production Manager
1989-1995
Profile PlaceholderKeizō KatōCoordinator1989
Profile PlaceholderMotohiro IshiiCoordinator1989
Akihito TodaAkihito TodaCoordinator
Assistant Game Designer
Assistant Scenario Writer
1989-1995
Profile PlaceholderYukari SaitoCoordinator
Production Manager
1989-1995
Akihiko MiuraDesigner1990-1995
Kōichi ŌyamaKōichi ŌyamaArt Director1990-1995
Profile PlaceholderKouji MarutaU.S. Conversion Director
Programmer
1990-1995
Masayuki MiuraMasayuki MiuraAssistant Game Designer
Assistant Scenario Writer
Translation Director
1990-1995
Takashi SakumaTakashi SakumaProgrammer1990-1995
Profile PlaceholderHiroyuki SakiyamaGraphic Artist1990-1995
Kōichi YamadaKōichi Yamada
Graphic Artist1990-1995
Makio KataokaMakio KataokaGraphic Artist1990-1995
Yasunori YanagisawaYasunori YanagisawaGraphic Artist1990-1995
Toshiyuki UenoToshiyuki UenoProgrammer1990-1995
Profile PlaceholderTakehiko MasudaAssistant Game Designer1990-1995
Profile PlaceholderChiaki YoshizawaAssistant Game Designer1990-1995
Hitoshi MatsuiHitoshi MatsuiAssistant Game Designer
Chief Debugger
1990-1995
Profile PlaceholderKatsuyoshi IrieAssistant Game Designer
Assistant Programmer
1990-1995
Hiroyuki JinnaiHiroyuki JinnaiCoordinator
Assistant Game Designer
Assistant Scenario Writer
1990-1995
Profile PlaceholderTakahiro NagaiDebug Coordinator1990-1995
Profile PlaceholderJunichi AkamaDebug Coordinator1990-1995
Profile PlaceholderAkira MatsumotoDebug Coordinator1990-1995
Profile PlaceholderIkuo HyakutaProduction Manger1990-1995
Profile PlaceholderTakashi WatanabeCoordintator1990-1995
Profile PlaceholderRyo KagawaCoordintator1990-1995
Profile PlaceholderEtsuko KawanoCoordinator1990-1995
Profile PlaceholderKazuyuki YamamotoCoordinator1990-1995
Atsuko KawaharaAtsuko KawaharaCoordinator
Text Checker
Manual Editor
1990-1995